﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 15, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="POIMarkerSize" value="41, 13, 2" />
  <property name="POIMarkerStart" value="19, 2, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_21" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="6, 3, 6#9, 3, 10#12, 3, 9#11, 3, 9#8, 3, 8#5, 3, 8#11, 3, 9#9, 3, 7#4, 3, 12#3, 3, 7#9, 3, 11#9, 3, 5#9, 3, 6#1, 3, 3#9, 3, 12#4, 3, 3#6, 3, 7#4, 3, 5#3, 4, 6#1, 1, 6" />
  <property name="SleeperVolumeStart" value="19, 3, 38#7, 8, 15#5, 8, 6#5, 3, 6#8, 3, 16#4, 3, 26#6, 8, 26#20, 8, 38#44, 8, 37#39, 8, 37#39, 3, 38#29, 3, 44#29, 3, 38#34, 3, 46#30, 8, 37#24, 8, 49#22, 3, 42#19, 3, 42#24, 3, 38#27, 3, 38" />
  <property name="SleeperVolumeGroupId" value="5,0,0,0,0,0,0,4,0,0,0,0,2,2,0,4,5,5,5,5" />
  <property name="SleeperVolumeGroup" value="GroupZomBadass,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupZomBadass,1,1,zombieLab,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomBadass,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupZomBadass,1,1,GroupGenericZombie,1,2,GroupGenericZombie,0,0,zombieUtilityWorker,1,1,GroupGenericZombie,0,0,zombieUtilityWorker,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,False,True,True,True,True,False,True,True,True,True,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,0,0,0,0,2,0,0,0,2,0,2,2,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="1001062" />
    <property name="TotalTriangles" value="401527" />
    <property class="BlockEntities">
      <property name="Vertices" value="817990" />
      <property name="Triangles" value="286703" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="169870" />
      <property name="Triangles" value="96696" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2324" />
      <property name="Triangles" value="1260" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1232" />
      <property name="Triangles" value="616" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9646" />
      <property name="Triangles" value="16252" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="13, 3, 3" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 4, 48" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="46, 8, 48" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 11, 47" />
      <property name="1" value="47, 9, 48" />
      <property name="2" value="47, 6, 50" />
      <property name="3" value="48, 10, 50" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="36, 3, 39" />
      <property name="1" value="36, 3, 42" />
      <property name="2" value="32, 8, 43" />
      <property name="3" value="37, 9, 45" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="12, 8, 7" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="46, 3, 46" />
      <property name="1" value="46, 3, 49" />
      <property name="2" value="46, 8, 49" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="47, 3, 45" />
    </property>
    <property class="quest_feather">
      <property name="0" value="16, 8, 40" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="47, 3, 36" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 8, 44" />
    </property>
  </property>
</prefab>