﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 17, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="18, 3, 19#16, 3, 19#8, 3, 26#12, 3, 18#20, 3, 9#12, 3, 8#20, 3, 11#8, 5, 10#6, 5, 10#6, 5, 10#20, 4, 12#10, 3, 5#4, 3, 5#12, 3, 14#12, 3, 22" />
  <property name="SleeperVolumeStart" value="3, 2, 3#21, 2, 3#50, 2, 2#38, 2, 2#38, 2, 39#38, 2, 20#38, 2, 48#18, 1, 41#6, 1, 41#12, 1, 41#6, 8, 39#11, 2, 51#21, 2, 51#26, 2, 45#26, 2, 23" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,1,1,1,1,1,1,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,animalZombieDog,1,1,GroupGenericZombie,2,2,GroupGenericZombie,4,4,GroupGenericZombie,1,1,ZomUtilityWorker,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,1,1,GroupGenericZombie,1,1,ZomUtilityWorker,1,1,ZomUtilityWorker,3,3,GroupZomBadass,1,1,ZomLumberJack,1,1,animalZombieVulture,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0,0,3,3,3,3,3,3,0,0" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="countrytown, industrial, nodiagonal" />
  <property name="POIMarkerSize" value="7, 13, 2#8, 13, 2#8, 13, 1#7, 13, 1" />
  <property name="POIMarkerStart" value="5, 1, -2#48, 1, -2#48, 1, -1#5, 1, -1" />
  <property name="POIMarkerGroup" value="driveway1,driveway2,driveway3,driveway4" />
  <property name="POIMarkerTags" value="countrytown#countrytown#industrial#industrial" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_11,part_driveway_countrytown_06,part_driveway_industrial_10,part_driveway_industrial_01" />
  <property name="POIMarkerPartRotations" value="2,2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # #3#3#3#3#3#3# # " />
  <property name="TriggerVolumeSize" value="20, 13, 14#15, 4, 5" />
  <property name="TriggerVolumeStart" value="6, 1, 37#10, 2, 51" />
  <property name="TriggerVolumeTriggers" value="3#3" />
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="8, 2, 1" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="53, 2, 30" />
    </property>
    <property class="POILight">
      <property name="0" value="50, 6, 31" />
      <property name="1" value="46, 3, 39" />
      <property name="2" value="49, 2, 39" />
      <property name="3" value="49, 6, 39" />
      <property name="4" value="54, 2, 44" />
    </property>
    <property class="challenge_booths">
      <property name="0" value="8, 8, 43" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="56, 3, 18" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="48, 2, 15" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 2, 32" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="55, 2, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="24, 2, 52" />
      <property name="1" value="19, 3, 55" />
      <property name="2" value="22, 2, 55" />
      <property name="3" value="24, 2, 55" />
    </property>
    <property class="challenge_vending">
      <property name="0" value="15, 2, 55" />
    </property>
    <property class="challenge_barrels">
      <property name="0" value="43, 2, 15" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="46, 2, 38" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="1022319" />
    <property name="TotalTriangles" value="364918" />
    <property class="BlockEntities">
      <property name="Vertices" value="908601" />
      <property name="Triangles" value="288680" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="103818" />
      <property name="Triangles" value="60150" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="756" />
      <property name="Triangles" value="528" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9144" />
      <property name="Triangles" value="15560" />
    </property>
  </property>
</prefab>