﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="commercial" />
  <property name="Tags" value="countrytown, rural, nodiagonal" />
  <property name="SleeperVolumeSize" value="4, 5, 7#9, 6, 3#8, 6, 9#3, 6, 9#7, 6, 3#9, 6, 4#5, 6, 7" />
  <property name="SleeperVolumeStart" value="25, 0, 15#16, 0, 14#8, 0, 15#5, 0, 15#8, 0, 24#16, 0, 27#17, 2, 17" />
  <property name="SleeperVolumeGroupId" value="1,0,2,2,2,2,1" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupNightClub,1,1,GroupNightClub,1,1,GroupBikerBar,1,1,GroupNightClub,1,1,GroupZomBadassOnly,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,2,0,0,0,0" />
  <property name="POIMarkerSize" value="12, 13, 2#12, 13, 2" />
  <property name="POIMarkerStart" value="1, 0, -2#29, 0, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="countrytown#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_01,part_driveway_countrytown_01" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="238385" />
    <property name="TotalTriangles" value="106648" />
    <property class="BlockEntities">
      <property name="Vertices" value="204801" />
      <property name="Triangles" value="83926" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="28458" />
      <property name="Triangles" value="14950" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="416" />
      <property name="Triangles" value="384" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4710" />
      <property name="Triangles" value="7388" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="31, 1, 12" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="26, 1, 17" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="23, 2, 21" />
      <property name="1" value="22, 2, 24" />
      <property name="2" value="24, 2, 27" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 1, 11" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="23, 2, 27" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 2, 25" />
      <property name="1" value="26, 3, 28" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 4, 27" />
    </property>
    <property class="quest_feather">
      <property name="0" value="15, 7, 23" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="19, 3, 26" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="32, 1, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="24, 2, 30" />
    </property>
  </property>
</prefab>