﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="commercial, downtown" />
  <property name="YOffset" value="-3" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="18, 4, 11#20, 6, 28#14, 6, 17#18, 6, 10#14, 3, 9#18, 2, 4" />
  <property name="SleeperVolumeStart" value="5, 9, 12#4, 16, 7#9, 0, 7#5, 0, 24#9, 10, 23#5, 11, 8" />
  <property name="SleeperVolumeGroup" value="GroupBikerBar,2,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,ZomHazMatOnly,3,3,GroupGenericZombie,1,1,animalZombieBear,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="3" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,0,0,0,1,1" />
  <property name="SleeperVolumeFlags" value="2,0,0,2,2,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="POIMarkerSize" value="7, 13, 2" />
  <property name="POIMarkerStart" value="32, 2, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="574867" />
    <property name="TotalTriangles" value="247892" />
    <property class="BlockEntities">
      <property name="Vertices" value="422307" />
      <property name="Triangles" value="149230" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="143568" />
      <property name="Triangles" value="87898" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3954" />
      <property name="Triangles" value="2820" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="48" />
      <property name="Triangles" value="24" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4990" />
      <property name="Triangles" value="7920" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="21, 11, 39" />
      <property name="1" value="22, 11, 39" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="26, 3, 37" />
      <property name="1" value="22, 9, 38" />
      <property name="2" value="23, 9, 38" />
    </property>
    <property class="Rally">
      <property name="0" value="6, 3, 3" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 5, 21" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="19, 3, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 1, 34" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="22, 4, 22" />
      <property name="1" value="22, 11, 28" />
      <property name="2" value="22, 11, 29" />
      <property name="3" value="22, 10, 31" />
      <property name="4" value="22, 10, 33" />
    </property>
    <property class="quest_feather">
      <property name="0" value="22, 16, 25" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="28, 3, 36" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="10, 1, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="24, 3, 23" />
      <property name="1" value="24, 3, 25" />
      <property name="2" value="24, 3, 26" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="36, 3, 35" />
    </property>
  </property>
</prefab>