﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-5" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="10, 3, 5#13, 3, 7#17, 3, 8#17, 4, 9#18, 3, 8#18, 4, 6#10, 3, 3#19, 3, 14#4, 3, 2#1, 3, 9" />
  <property name="SleeperVolumeStart" value="24, 5, 5#25, 5, 10#20, 10, 4#20, 9, 12#21, 3, 30#21, 5, 23#29, 5, 20#1, 5, 27#25, 5, 26#40, 5, 29" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,2,2,0,2,0" />
  <property name="SleeperVolumeGroup" value="GroupBikerBar,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,ZomUtilityWorker,2,2,ZomJanitorOnly,2,2,GroupGenericZombie,2,2,zombieFatHawaiian,1,1,animalZombieDog,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,2,2,2,0,3" />
  <property name="POIMarkerSize" value="10, 13, 2" />
  <property name="POIMarkerStart" value="1, 4, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_10" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # #4" />
  <property class="Stats">
    <property name="TotalVertices" value="505955" />
    <property name="TotalTriangles" value="191136" />
    <property class="BlockEntities">
      <property name="Vertices" value="432048" />
      <property name="Triangles" value="141260" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="67311" />
      <property name="Triangles" value="40118" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="738" />
      <property name="Triangles" value="546" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="144" />
      <property name="Triangles" value="72" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5714" />
      <property name="Triangles" value="9140" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="2, 5, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 7, 9" />
      <property name="1" value="38, 8, 11" />
      <property name="2" value="40, 7, 20" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="32, 5, 37" />
    </property>
    <property class="quest_wood">
      <property name="0" value="8, 5, 31" />
    </property>
    <property class="quest_stone">
      <property name="0" value="14, 5, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="12, 5, 8" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 5, 12" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="26, 5, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 5, 37" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 5, 14" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="33, 11, 32" />
    </property>
    <property class="quest_feather">
      <property name="0" value="31, 10, 5" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="41, 6, 12" />
      <property name="1" value="41, 8, 15" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="28, 5, 33" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="28, 9, 27" />
      <property name="1" value="26, 2, 31" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="21, 5, 27" />
      <property name="1" value="22, 5, 27" />
      <property name="2" value="23, 5, 27" />
    </property>
  </property>
</prefab>