﻿<?xml version="1.0" encoding="UTF-8"?>
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  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="countrytown, rural, nodiagonal" />
  <property name="EditorGroups" value="rural" />
  <property name="YOffset" value="-2" />
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  <property name="SleeperVolumeFlags" value="2,2,0,2,0,2,2,2,2,0,0" />
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  <property name="POIMarkerStart" value="2, 1, -2#20, 1, -2#2, 1, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway2,driveway3" />
  <property name="POIMarkerTags" value="countrytown#countrytown#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_10,part_driveway_countrytown_10,part_driveway_rural_05" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
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  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
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    <property name="TotalVertices" value="479630" />
    <property name="TotalTriangles" value="194692" />
    <property class="BlockEntities">
      <property name="Vertices" value="395208" />
      <property name="Triangles" value="139557" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="77700" />
      <property name="Triangles" value="46307" />
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    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="5024" />
      <property name="Triangles" value="7928" />
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  </property>
  <property class="IndexedBlockOffsets">
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      <property name="0" value="30, 2, 1" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 1, 26" />
      <property name="1" value="38, 1, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="18, 2, 34" />
    </property>
    <property class="POILight">
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      <property name="3" value="38, 3, 32" />
    </property>
    <property class="FetchContainer">
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    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 3, 5" />
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    <property class="challenge_sinks">
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      <property name="2" value="38, 3, 26" />
      <property name="3" value="38, 3, 30" />
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    <property class="quest_feather">
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    <property class="challenge_steel">
      <property name="0" value="20, 2, 28" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="19, 2, 26" />
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    <property class="challenge_pallet">
      <property name="0" value="9, 2, 37" />
      <property name="1" value="18, 3, 38" />
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    <property class="challenge_leather">
      <property name="0" value="37, 3, 5" />
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    <property class="Rally">
      <property name="0" value="34, 2, 18" />
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    <property class="challenge_gore">
      <property name="0" value="34, 2, 24" />
    </property>
  </property>
</prefab>