﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ThemeTags" value="police" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="countrytown, diagonal" />
  <property name="EditorGroups" value="commercial" />
  <property name="SleeperVolumeSize" value="6, 3, 8#3, 6, 5#3, 5, 2#11, 3, 9#5, 3, 5#10, 3, 7#5, 3, 7#10, 3, 2#4, 3, 7#4, 3, 4#1, 1, 1#2, 3, 5#1, 1, 1" />
  <property name="SleeperVolumeStart" value="2, 2, 23#36, 3, 33#15, 2, 30#6, 2, 20#34, 3, 21#23, 3, 29#29, 3, 21#8, 2, 34#19, 2, 34#10, 2, 30#26, 7, 32#35, 3, 33#36, 3, 35" />
  <property name="SleeperVolumeGroupId" value="0,30,0,0,0,0,0,15,0,15,30,30,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,4,4,GroupGenericZombie,1,1,GroupGenericZombie,3,3,ZomFatCops,1,1,GroupGenericZombie,3,3,GroupGenericZombie,3,3,ZomUtilityWorker,2,2,GroupZomBadass,1,1,GroupGenericZombie,0,0,zombieFatCop,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,1,2,2,2,2,2,2,2,2,1,2,3" />
  <property name="POIMarkerSize" value="9, 13, 2#9, 13, 2" />
  <property name="POIMarkerStart" value="27, 1, -2#6, 1, -2" />
  <property name="POIMarkerGroup" value="driveway1,driveway" />
  <property name="POIMarkerTags" value="countrytown#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_07,part_driveway_countrytown_07" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # #3" />
  <property name="SVS12" value="sound explosion_buzzer1" />
  <property class="Stats">
    <property name="TotalVertices" value="509442" />
    <property name="TotalTriangles" value="185801" />
    <property class="BlockEntities">
      <property name="Vertices" value="428872" />
      <property name="Triangles" value="135965" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="74384" />
      <property name="Triangles" value="41364" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="824" />
      <property name="Triangles" value="420" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="384" />
      <property name="Triangles" value="192" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4978" />
      <property name="Triangles" value="7860" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="39, 3, 18" />
    </property>
    <property class="Rally">
      <property name="0" value="4, 2, 18" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 6, 23" />
      <property name="1" value="37, 5, 27" />
      <property name="2" value="37, 6, 27" />
      <property name="3" value="37, 6, 30" />
      <property name="4" value="38, 5, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 2, 19" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="38, 3, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 3, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="38, 3, 23" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="19, 2, 5" />
      <property name="1" value="19, 2, 12" />
      <property name="2" value="11, 2, 13" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="11, 2, 40" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="7, 2, 25" />
      <property name="1" value="8, 2, 29" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="33, 3, 21" />
      <property name="1" value="36, 3, 22" />
      <property name="2" value="29, 3, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 3, 30" />
      <property name="1" value="35, 3, 36" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="38, 3, 24" />
    </property>
  </property>
</prefab>