﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeSize" value="10, 3, 11#7, 3, 15#5, 3, 11#5, 3, 12#14, 3, 11#7, 4, 8#15, 3, 17" />
  <property name="SleeperVolumeStart" value="22, 2, 10#15, 2, 9#10, 2, 9#11, 2, 20#9, 6, 23#15, 2, 25#8, 7, 6" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,zombieMoe,1,1,animalZombieVulture,1,1,GroupGenericZombie,0,0,GroupGenericZombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="POIMarkerSize" value="8, 13, 2#7, 13, 2" />
  <property name="POIMarkerStart" value="33, 1, -2#1, 1, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway1" />
  <property name="POIMarkerTags" value="countrytown#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_06,part_driveway_countrytown_02" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="294081" />
    <property name="TotalTriangles" value="132662" />
    <property class="BlockEntities">
      <property name="Vertices" value="243986" />
      <property name="Triangles" value="97296" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="44629" />
      <property name="Triangles" value="27150" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="176" />
      <property name="Triangles" value="128" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="264" />
      <property name="Triangles" value="132" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5026" />
      <property name="Triangles" value="7956" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="39, 2, 39" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 5, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 2, 9" />
      <property name="1" value="22, 2, 16" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="26, 5, 10" />
      <property name="1" value="22, 2, 14" />
      <property name="2" value="23, 2, 14" />
      <property name="3" value="26, 5, 20" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="20, 2, 9" />
      <property name="1" value="20, 2, 11" />
      <property name="2" value="20, 2, 12" />
      <property name="3" value="20, 2, 14" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="8, 5, 21" />
      <property name="1" value="13, 3, 21" />
      <property name="2" value="17, 2, 21" />
      <property name="3" value="20, 2, 22" />
      <property name="4" value="20, 2, 23" />
      <property name="5" value="12, 6, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 4, 19" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="13, 2, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="9, 2, 29" />
      <property name="1" value="11, 2, 33" />
      <property name="2" value="12, 3, 33" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="18, 2, 30" />
      <property name="1" value="12, 2, 31" />
    </property>
    <property class="Rally">
      <property name="0" value="29, 2, 4" />
    </property>
    <property class="quest_feather">
      <property name="0" value="21, 2, 29" />
    </property>
  </property>
</prefab>