﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-6" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="POIMarkerSize" value="36, 13, 2" />
  <property name="POIMarkerStart" value="2, 5, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_22" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="15, 3, 9#10, 3, 7#3, 3, 6#7, 3, 7#5, 3, 5#11, 3, 9#6, 3, 11#5, 3, 11#21, 3, 12#20, 3, 14#12, 3, 18#3, 4, 19#8, 3, 4#12, 3, 8#2, 3, 9#3, 3, 1#2, 3, 2" />
  <property name="SleeperVolumeStart" value="5, 1, 19#25, 6, 15#32, 6, 23#25, 6, 30#36, 6, 27#24, 6, 29#18, 6, 18#18, 6, 29#2, 6, 29#16, 11, 15#4, 11, 12#17, 11, 12#9, 6, 24#5, 6, 16#9, 1, 19#4, 6, 29#28, 6, 24" />
  <property name="SleeperVolumeGroupId" value="1,0,0,2,2,2,3,3,3,4,4,4,0,0,1,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,3,3,zombieSoldier,2,2,GroupGenericZombie,0,0,zombieJanitor,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,False,True,True,False,True,True,False,True,True,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True" />
  <property name="SleeperVolumeFlags" value="0,0,2,2,2,2,2,2,2,0,2,2,2,0,2,3,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # #4#4" />
  <property class="Stats">
    <property name="TotalVertices" value="694409" />
    <property name="TotalTriangles" value="250523" />
    <property class="BlockEntities">
      <property name="Vertices" value="621938" />
      <property name="Triangles" value="202311" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="65789" />
      <property name="Triangles" value="38278" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="550" />
      <property name="Triangles" value="322" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="312" />
      <property name="Triangles" value="156" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5820" />
      <property name="Triangles" value="9456" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="27, 11, 25" />
      <property name="1" value="32, 11, 25" />
      <property name="2" value="32, 6, 26" />
      <property name="3" value="32, 6, 27" />
      <property name="4" value="33, 10, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 6, 31" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="28, 6, 9" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="25, 6, 24" />
      <property name="1" value="23, 6, 26" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="29, 11, 23" />
      <property name="1" value="33, 6, 25" />
      <property name="2" value="26, 6, 28" />
      <property name="3" value="30, 6, 33" />
    </property>
    <property class="POILight">
      <property name="0" value="31, 6, 37" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="39, 6, 29" />
    </property>
    <property class="quest_wood">
      <property name="0" value="23, 6, 15" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="13, 6, 26" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="12, 11, 20" />
    </property>
    <property class="Rally">
      <property name="0" value="29, 6, 13" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="33, 6, 37" />
    </property>
    <property class="quest_feather">
      <property name="0" value="27, 11, 21" />
    </property>
  </property>
</prefab>