﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 14, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="commercial" />
  <property name="Tags" value="countrytown, nodiagonal, diagonal" />
  <property name="POIMarkerSize" value="8, 13, 2" />
  <property name="POIMarkerStart" value="17, 1, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="QuestTags" value="clear, fetch, infested" />
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  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
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    <property name="TotalVertices" value="446000" />
    <property name="TotalTriangles" value="173925" />
    <property class="BlockEntities">
      <property name="Vertices" value="387900" />
      <property name="Triangles" value="134741" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="51908" />
      <property name="Triangles" value="30620" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="302" />
      <property name="Triangles" value="164" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="824" />
      <property name="Triangles" value="412" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5066" />
      <property name="Triangles" value="7988" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="39, 4, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 3, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="4, 2, 34" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="35, 2, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="31, 2, 36" />
    </property>
    <property class="TraderOnOff">
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      <property name="1" value="22, 2, 26" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 2, 26" />
    </property>
    <property class="quest_wood">
      <property name="0" value="38, 2, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 3, 31" />
    </property>
    <property class="FetchContainer">
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    </property>
    <property class="challenge_pallet">
      <property name="0" value="33, 2, 29" />
    </property>
  </property>
</prefab>