﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="YOffset" value="-10" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="downtown" />
  <property name="AllowedTownships" value="city,town" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="15, 5, 8#7, 2, 16#7, 12, 12#14, 9, 18#11, 4, 12#15, 3, 4#13, 5, 27#9, 5, 8#3, 4, 1#5, 3, 12#9, 4, 14#28, 3, 10#6, 3, 6#16, 5, 5#21, 5, 4#11, 5, 9#7, 3, 8#15, 5, 8#6, 4, 8#4, 3, 3#14, 3, 7#6, 5, 21#7, 3, 17" />
  <property name="SleeperVolumeStart" value="40, 6, 17#33, 24, 20#24, 29, 20#41, 12, 17#5, 12, 23#5, 18, 17#20, 18, 15#5, 6, 21#10, 6, 29#33, 6, 17#17, 12, 29#5, 6, 11#27, 6, 23#39, 6, 25#34, 6, 30#39, 6, 34#50, 6, 36#25, 12, 15#42, 12, 35#5, 18, 21#5, 18, 28#33, 18, 21#20, 24, 18" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupZomSoldier,3,3,GroupGenericZombie,3,4,GroupGenericZombie,3,3,GroupSpecialInfected,1,1,zombieBusinessManRadiated,1,1,zombieFatCop,1,1,GroupGenericZombie,0,0,zombieFatCop,1,1,GroupGenericZombie,1,2,zombieJoe,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,zombieFatCop,1,1,GroupGenericZombie,1,1,GroupSpecialInfected,1,1,zombieFatCop,1,1,GroupGenericZombie,0,0,GroupSpecialInfected,0,0,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="," />
  <property name="SleeperIsLootVolume" value="False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="government" />
  <property name="SleeperIsBossVolume" value="False,False,True,False,False,False,False,False,False,False,False,False" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,5,0,4,11,1,1,7,0,1,7,8,8,8,8,6,6,4,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="downtown, tdowntowntile" />
  <property name="PrefabSize" value="60, 61, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # " />
  <property name="ThemeTags" value="police" />
  <property name="ThemeRepeatDistance" value="500" />
  <property class="Stats">
    <property name="TotalVertices" value="1338727" />
    <property name="TotalTriangles" value="518431" />
    <property class="BlockEntities">
      <property name="Vertices" value="1055931" />
      <property name="Triangles" value="348422" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="260552" />
      <property name="Triangles" value="141599" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="9224" />
      <property name="Triangles" value="6310" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="176" />
      <property name="Triangles" value="88" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="12844" />
      <property name="Triangles" value="22012" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="53, 10, 47" />
      <property name="1" value="58, 19, 58" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="48, 6, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="53, 6, 30" />
      <property name="1" value="52, 12, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="52, 12, 35" />
      <property name="1" value="50, 6, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="50, 12, 42" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="53, 6, 38" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="31, 24, 16" />
      <property name="1" value="37, 24, 21" />
      <property name="2" value="36, 25, 22" />
      <property name="3" value="39, 25, 29" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="4, 10, 42" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="49, 12, 37" />
      <property name="1" value="49, 12, 38" />
      <property name="2" value="49, 12, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 7, 38" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="25, 12, 36" />
      <property name="1" value="25, 12, 37" />
    </property>
    <property class="quest_feather">
      <property name="0" value="34, 38, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="29, 10, 46" />
    </property>
  </property>
</prefab>