﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="7, 3, 7#6, 3, 12#5, 3, 12#6, 6, 3#6, 6, 3#7, 4, 6#2, 2, 3#16, 5, 18" />
  <property name="SleeperVolumeStart" value="20, 2, 14#12, 2, 18#26, 2, 19#26, 2, 31#10, 2, 31#18, 2, 28#23, 6, 27#10, 9, 18" />
  <property name="SleeperVolumeGroupId" value="1,3,2,0,0,4,4,0" />
  <property name="SleeperVolumeGroup" value="GroupNightClub,1,1,GroupNightClub,1,1,GroupGenericZombie,1,1,ZomJanitorOnly,1,1,GroupNightClub,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,animalZombieVulture,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False" />
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  <property name="SleeperVolumeFlags" value="0,2,2,0,0,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="countrytown, nodiagonal" />
  <property class="Stats">
    <property name="TotalVertices" value="329586" />
    <property name="TotalTriangles" value="139019" />
    <property class="BlockEntities">
      <property name="Vertices" value="235344" />
      <property name="Triangles" value="82239" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="89946" />
      <property name="Triangles" value="51116" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="3448" />
      <property name="Triangles" value="5240" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="41, 10, 0" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="23, 2, 0" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="30, 3, 21" />
      <property name="1" value="24, 2, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 4, 22" />
      <property name="1" value="29, 2, 31" />
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    <property class="challenge_leather">
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      <property name="2" value="27, 2, 25" />
      <property name="3" value="26, 2, 27" />
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      <property name="7" value="26, 2, 30" />
      <property name="8" value="27, 2, 30" />
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    <property class="challenge_sinks">
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      <property name="5" value="26, 2, 33" />
      <property name="6" value="31, 2, 33" />
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    <property class="FetchContainer">
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    <property class="Rally">
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    <property class="challenge_gore">
      <property name="0" value="22, 2, 17" />
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</prefab>