﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="NavOnly" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="10, 4, 6#11, 9, 11#5, 4, 21#11, 4, 9#4, 4, 5#12, 4, 8#10, 4, 12#11, 4, 8#12, 4, 3#12, 5, 23#4, 5, 17#12, 5, 23#9, 4, 8#3, 3, 3#3, 5, 9#9, 3, 6#9, 4, 9#10, 4, 6" />
  <property name="SleeperVolumeStart" value="37, 17, 30#31, 12, 21#26, 18, 17#15, 12, 22#26, 12, 32#5, 12, 31#15, 17, 22#15, 22, 22#26, 24, 27#15, 5, 21#37, 6, 15#15, 0, 21#17, 12, 31#19, 18, 35#19, 21, 30#5, 12, 25#27, 5, 35#27, 5, 22" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGhostTown,2,2,GroupGhostTown,2,2,ZomBusinessman,1,1,GroupBikerBar,2,2,ZomBusinessman,2,2,GroupBikerBar,1,1,GroupGhostTown,2,2,GroupGhostTown,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,1,1,GroupLabWorker,2,2,GroupGenericZombie,0,0,GroupGhostTown,1,1,GroupGenericZombie,0,0,GroupGhostTown,1,1,ZomUtilityWorker,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="navezgane only" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,0,2,3,0,4,0,4,1,2,3,0,0,4" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,0,2,0,2,2,0,0,2,0,2,0,2,2" />
  <property name="RotationToFaceNorth" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="YOffset" value="-7" />
  <property name="PrefabSize" value="53, 32, 54" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # " />
  <property name="InfoVolumeSize" value="53, 31, 55" />
  <property name="InfoVolumeStart" value="0, 0, 0" />
  <property class="Stats">
    <property name="TotalVertices" value="887799" />
    <property name="TotalTriangles" value="415649" />
    <property class="BlockEntities">
      <property name="Vertices" value="630182" />
      <property name="Triangles" value="247844" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="240547" />
      <property name="Triangles" value="147205" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="3648" />
      <property name="Triangles" value="1824" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3924" />
      <property name="Triangles" value="2664" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9498" />
      <property name="Triangles" value="16112" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="43, 12, 27" />
      <property name="1" value="43, 22, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="45, 12, 23" />
      <property name="1" value="47, 12, 26" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="44, 17, 30" />
      <property name="1" value="47, 14, 40" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="46, 12, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="34, 5, 31" />
      <property name="1" value="41, 19, 31" />
      <property name="2" value="28, 14, 34" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="1, 11, 52" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="45, 12, 26" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="38, 7, 8" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="31, 10, 8" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="29, 18, 19" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="28, 12, 23" />
    </property>
    <property class="Rally">
      <property name="0" value="49, 12, 26" />
    </property>
  </property>
</prefab>