﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="downtown" />
  <property name="YOffset" value="-3" />
  <property name="EditorGroups" value="downtown" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="AllowedTownships" value="city,town" />
  <property name="SleeperVolumeSize" value="14, 3, 7#12, 3, 21#4, 3, 7#18, 4, 13#7, 4, 11#8, 3, 13#5, 3, 4#11, 4, 9#7, 3, 3#5, 9, 5#2, 3, 6#9, 3, 10#5, 8, 11#5, 3, 16#11, 3, 8#5, 5, 8#8, 5, 7#5, 3, 1#5, 3, 3#5, 3, 5#24, 3, 11#11, 3, 9#2, 3, 7#2, 3, 7#3, 3, 17#4, 3, 6#2, 3, 3" />
  <property name="SleeperVolumeStart" value="16, 7, 14#7, 3, 7#20, 3, 7#19, 18, 4#7, 18, 18#11, 23, 17#13, 13, 16#13, 12, 20#29, 3, 25#19, 3, 25#25, 3, 16#26, 3, 6#31, 8, 5#25, 13, 5#19, 8, 6#19, 11, 10#26, 11, 21#14, 18, 17#31, 13, 17#30, 3, 17#13, 23, 6#17, 26, 19#19, 23, 25#21, 23, 25#23, 23, 15#20, 3, 15#24, 3, 6" />
  <property name="SleeperVolumeGroupId" value="0,1,2,3,3,5,0,0,0,0,2,0,0,0,0,0,0,3,0,0,3,3,5,5,5,2,2" />
  <property name="SleeperVolumeGroup" value="ZomJanitorOnly,2,3,GroupGenericZombie,4,4,GroupGenericZombie,2,3,GroupGenericZombie,3,4,zombieFatHawaiianFeral,1,1,GroupGenericZombie,5,5,GroupGenericZombie,1,1,zombieLumberjackFeral,1,1,GroupGenericZombie,1,1,zombieJanitor,1,2,GroupZomBadass,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,2,3,GroupZomBadass,1,2,GroupSpecialInfected,1,1,GroupZomBadassOnly,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,1,1,zombieSoldierFeral,1,1,GroupSpecialInfected,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,False,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,0,2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,2" />
  <property name="Tags" value="downtown" />
  <property name="PrefabSize" value="42, 28, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="1013892" />
    <property name="TotalTriangles" value="418094" />
    <property class="BlockEntities">
      <property name="Vertices" value="793124" />
      <property name="Triangles" value="284251" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="212670" />
      <property name="Triangles" value="123605" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2548" />
      <property name="Triangles" value="1578" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="168" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5382" />
      <property name="Triangles" value="8576" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="37, 2, 32" />
    </property>
    <property class="Rally">
      <property name="0" value="7, 8, 5" />
    </property>
    <property class="POILight">
      <property name="0" value="37, 6, 22" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="25, 3, 22" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="40, 3, 24" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 3, 21" />
      <property name="1" value="39, 3, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 11, 21" />
      <property name="1" value="23, 1, 21" />
      <property name="2" value="35, 3, 21" />
      <property name="3" value="26, 10, 24" />
      <property name="4" value="21, 3, 25" />
      <property name="5" value="29, 20, 26" />
      <property name="6" value="31, 18, 26" />
      <property name="7" value="23, 16, 27" />
      <property name="8" value="31, 6, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="33, 19, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="31, 3, 22" />
      <property name="1" value="22, 23, 25" />
      <property name="2" value="30, 23, 26" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 14, 24" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 8, 17" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="27, 3, 22" />
    </property>
    <property class="quest_feather">
      <property name="0" value="33, 23, 9" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="31, 3, 14" />
    </property>
  </property>
</prefab>