﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="downtown" />
  <property name="Tags" value="downtown" />
  <property name="SleeperVolumeSize" value="8, 7, 5#8, 4, 6#5, 3, 7#14, 3, 11#18, 3, 12#6, 3, 6#9, 4, 14#6, 3, 11#8, 3, 5#6, 3, 5#5, 3, 5#8, 3, 5#9, 3, 5#5, 3, 11#3, 3, 5" />
  <property name="SleeperVolumeStart" value="11, 9, 23#11, 9, 27#4, 4, 17#4, 4, 4#2, 14, 2#4, 14, 13#2, 14, 21#12, 4, 22#4, 4, 28#12, 9, 4#13, 9, 10#4, 9, 4#4, 9, 16#4, 9, 22#9, 9, 28" />
  <property name="SleeperVolumeGroupId" value="2,2,0,0,1,1,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombieBurnt,2,2,GroupGenericZombie,0,0,zombieJanitor,1,1,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,0,0,zombieBurnt,1,1,GroupGenericZombie,1,1,zombieMaleHazmat,1,1,zombieBusinessMan,1,1,zombieNurse,1,1,GroupGenericZombie,1,1,zombieBurnt,1,1,zombieMaleHazmat,1,1,zombieBurnt,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,False,True,True,True,True,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,2,0,2,2,2,0,0,0,0,0,2,0,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # " />
  <property name="EditorGroups" value="downtown" />
  <property class="Stats">
    <property name="TotalVertices" value="708973" />
    <property name="TotalTriangles" value="277656" />
    <property class="BlockEntities">
      <property name="Vertices" value="543943" />
      <property name="Triangles" value="181095" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="147670" />
      <property name="Triangles" value="81113" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="11994" />
      <property name="Triangles" value="7088" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="136" />
      <property name="Triangles" value="68" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5230" />
      <property name="Triangles" value="8292" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="27, 3, 35" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="21, 3, 12" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 3, 23" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="40, 3, 2" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="6, 12, 22" />
      <property name="1" value="12, 6, 29" />
      <property name="2" value="10, 11, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="5, 10, 23" />
      <property name="1" value="6, 10, 23" />
      <property name="2" value="12, 4, 23" />
      <property name="3" value="14, 4, 25" />
      <property name="4" value="15, 4, 26" />
      <property name="5" value="13, 4, 29" />
      <property name="6" value="9, 9, 30" />
      <property name="7" value="12, 4, 31" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 4, 6" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="13, 4, 16" />
      <property name="1" value="14, 4, 16" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="25, 3, 12" />
      <property name="1" value="27, 3, 12" />
      <property name="2" value="28, 3, 12" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="37, 3, 5" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="38, 3, 37" />
    </property>
  </property>
</prefab>