﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, infested" />
  <property name="Tags" value="downtown" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="6, 3, 7#3, 2, 6#6, 2, 13#5, 2, 13#6, 2, 7#5, 2, 11#8, 4, 11" />
  <property name="SleeperVolumeStart" value="1, 6, 12#17, 1, 15#9, 1, 8#2, 1, 9#17, 7, 16#11, 13, 10#17, 6, 5" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1,1" />
  <property name="SleeperVolumeGroup" value="GroupGhostTown,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2,2,2" />
  <property name="YOffset" value="-1" />
  <property name="PrefabSize" value="25, 16, 25" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="413985" />
    <property name="TotalTriangles" value="165417" />
    <property class="BlockEntities">
      <property name="Vertices" value="351296" />
      <property name="Triangles" value="127357" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="61785" />
      <property name="Triangles" value="37608" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="784" />
      <property name="Triangles" value="392" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="120" />
      <property name="Triangles" value="60" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="13, 4, 12" />
      <property name="1" value="18, 3, 13" />
      <property name="2" value="13, 10, 15" />
      <property name="3" value="13, 4, 16" />
      <property name="4" value="13, 10, 19" />
      <property name="5" value="21, 3, 20" />
      <property name="6" value="14, 3, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 6, 14" />
      <property name="1" value="19, 1, 17" />
      <property name="2" value="12, 1, 21" />
      <property name="3" value="12, 7, 23" />
    </property>
    <property class="quest_feather">
      <property name="0" value="11, 15, 17" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 1, 3" />
    </property>
  </property>
</prefab>