﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="9, 3, 6#9, 3, 12#3, 2, 6#15, 3, 4#9, 2, 8#17, 3, 16#5, 2, 5#1, 2, 1#2, 1, 2#15, 3, 12#5, 3, 9#6, 3, 12#18, 3, 7#1, 1, 1" />
  <property name="SleeperVolumeStart" value="3, 2, 4#9, 2, 10#15, 12, 16#4, 12, 0#2, 12, 4#2, 22, 7#12, 25, 4#6, 26, 13#20, 17, 20#3, 17, 10#18, 25, 11#3, 2, 10#1, 17, 3#20, 19, 19" />
  <property name="SleeperVolumeGroupId" value="3,0,1,1,1,2,2,2,2,0,2,3,1,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupZomBadass,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,ZomUtilityWorker,4,4,GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupZomBadass,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,True,False,True,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,4,0,2,2,2,0,2,3,4,2,0,2,3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="downtown" />
  <property name="PrefabSize" value="25, 30, 25" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #1# # # # #1" />
  <property name="TriggerVolumeSize" value="16, 3, 13" />
  <property name="TriggerVolumeStart" value="3, 22, 10" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property name="SVS13" value="sound elevator_ding2" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="14, 2, 0" />
      <property name="1" value="12, 18, 3" />
      <property name="2" value="16, 13, 3" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="17, 17, 20" />
    </property>
    <property class="POILight">
      <property name="0" value="16, 14, 13" />
      <property name="1" value="22, 4, 13" />
      <property name="2" value="22, 9, 13" />
      <property name="3" value="22, 14, 13" />
      <property name="4" value="22, 19, 13" />
      <property name="5" value="13, 9, 14" />
      <property name="6" value="16, 4, 14" />
      <property name="7" value="16, 3, 16" />
      <property name="8" value="24, 4, 16" />
      <property name="9" value="20, 24, 17" />
      <property name="10" value="13, 9, 18" />
      <property name="11" value="16, 15, 18" />
      <property name="12" value="20, 24, 19" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="14, 12, 14" />
      <property name="1" value="13, 2, 15" />
      <property name="2" value="23, 2, 16" />
      <property name="3" value="20, 22, 18" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="16, 12, 13" />
      <property name="1" value="17, 12, 14" />
      <property name="2" value="21, 23, 14" />
      <property name="3" value="13, 12, 15" />
      <property name="4" value="14, 13, 21" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="14, 2, 16" />
      <property name="1" value="16, 12, 17" />
      <property name="2" value="13, 2, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="17, 2, 15" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="15, 7, 14" />
      <property name="1" value="12, 2, 15" />
      <property name="2" value="19, 22, 17" />
      <property name="3" value="17, 12, 18" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="11, 17, 7" />
    </property>
    <property class="Rally">
      <property name="0" value="21, 2, 1" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="12, 12, 20" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="17, 17, 17" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="636280" />
    <property name="TotalTriangles" value="240474" />
    <property class="BlockEntities">
      <property name="Vertices" value="512297" />
      <property name="Triangles" value="166323" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="118227" />
      <property name="Triangles" value="68751" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3666" />
      <property name="Triangles" value="2168" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="336" />
      <property name="Triangles" value="168" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1754" />
      <property name="Triangles" value="3064" />
    </property>
  </property>
</prefab>