﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="downtown" />
  <property name="EditorGroups" value="downtown" />
  <property name="Tags" value="downtown" />
  <property name="PrefabSize" value="25, 21, 25" />
  <property name="SleeperVolumeSize" value="8, 5, 5#7, 3, 10#6, 3, 3#3, 3, 1#4, 3, 9#3, 3, 3#3, 3, 6#8, 3, 8#3, 4, 3#3, 4, 6#9, 3, 6#8, 3, 7#15, 3, 24#3, 3, 8#10, 3, 20#9, 3, 6#2, 3, 4#12, 3, 5#5, 3, 9#6, 3, 4#9, 3, 6#5, 3, 3#4, 3, 4#3, 3, 3#6, 3, 8#3, 3, 5" />
  <property name="SleeperVolumeStart" value="15, 1, 5#16, 1, 12#17, 7, 20#20, 1, 11#18, 7, 9#10, 11, 20#15, 7, 4#1, 6, 3#9, 6, 8#9, 6, 2#2, 16, 10#2, 16, 16#0, 16, 1#1, 16, 2#14, 12, 5#5, 11, 9#5, 11, 19#1, 1, 3#2, 1, 8#7, 1, 8#2, 1, 17#7, 6, 20#2, 6, 19#7, 6, 17#5, 16, 2#2, 11, 18" />
  <property name="SleeperVolumeGroupId" value="0,1,1,1,2,18,0,3,3,3,77,77,77,9,9,0,18,5,5,5,0,6,6,6,77,18" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,zombieJanitor,2,2,zombieSteve,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomBusinessman,1,1,zombieFatHawaiian,5,6,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieTomClark,1,1,GroupNightClub,1,2,GroupNightClub,2,2,ZomJanitorOnly,1,2,GroupGenericZombie,0,0,zombieSkateboarder,1,1,zombiePartyGirl,1,1,zombieBiker,1,1,GroupGenericZombie,0,0,zombieSoldier,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,False,True,True,True,True,False,True,True,False,True,False,True,True,True,True,False,True,True,True,False,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,2,2,2,2,2,2,2,2,2,2,2,0,2,2,2,0,2,2,2,0,2,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property name="POIMarkerSize" value="10, 8, 4#10, 8, 4" />
  <property name="POIMarkerStart" value="14, 12, 1#14, 12, 1" />
  <property name="POIMarkerGroup" value="billboard,billboard2" />
  <property name="POIMarkerTags" value="#" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_billboard_donate_blood,part_billboard_end_here" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="0.35,0.87" />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="15, 4, 12" />
      <property name="1" value="16, 10, 12" />
      <property name="2" value="21, 10, 12" />
      <property name="3" value="22, 8, 14" />
      <property name="4" value="19, 5, 15" />
      <property name="5" value="17, 10, 16" />
      <property name="6" value="20, 10, 16" />
      <property name="7" value="19, 5, 19" />
      <property name="8" value="15, 3, 20" />
      <property name="9" value="17, 3, 20" />
      <property name="10" value="19, 10, 20" />
      <property name="11" value="24, 9, 21" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="15, 1, 12" />
      <property name="1" value="22, 8, 12" />
      <property name="2" value="12, 6, 13" />
      <property name="3" value="15, 1, 13" />
      <property name="4" value="17, 7, 13" />
      <property name="5" value="18, 7, 13" />
      <property name="6" value="21, 1, 13" />
      <property name="7" value="12, 2, 15" />
      <property name="8" value="21, 1, 15" />
      <property name="9" value="21, 1, 17" />
      <property name="10" value="15, 2, 18" />
      <property name="11" value="12, 1, 20" />
      <property name="12" value="12, 7, 21" />
      <property name="13" value="22, 1, 21" />
      <property name="14" value="24, 4, 21" />
      <property name="15" value="22, 1, 22" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="12, 6, 10" />
      <property name="1" value="15, 9, 10" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="12, 6, 4" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="14, 1, 17" />
      <property name="1" value="18, 2, 17" />
      <property name="2" value="20, 12, 17" />
      <property name="3" value="22, 2, 19" />
      <property name="4" value="19, 1, 20" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="7, 16, 5" />
      <property name="1" value="8, 16, 8" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="16, 1, 20" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="8, 1, 9" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="22, 1, 4" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="6, 1, 22" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 1, 1" />
    </property>
    <property class="quest_feather">
      <property name="0" value="22, 12, 19" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="607275" />
    <property name="TotalTriangles" value="236996" />
    <property class="BlockEntities">
      <property name="Vertices" value="489886" />
      <property name="Triangles" value="166391" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="114087" />
      <property name="Triangles" value="68111" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2886" />
      <property name="Triangles" value="1726" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="416" />
      <property name="Triangles" value="768" />
    </property>
  </property>
</prefab>