﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="commercial, downtown" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperVolumeSize" value="11, 6, 16#12, 5, 12#11, 7, 12#18, 5, 13#18, 5, 13#9, 5, 11#9, 10, 7#16, 9, 22#1, 2, 2#3, 3, 6#1, 3, 4#16, 1, 11#16, 5, 11#16, 1, 11" />
  <property name="SleeperVolumeStart" value="29, 0, 5#29, 6, 4#30, 11, 4#11, 7, 3#11, 1, 7#2, 1, 7#2, 6, 7#12, 16, 5#4, 7, 13#30, 12, 16#29, 12, 7#12, 12, 6#12, 7, 16#12, 12, 17" />
  <property name="SleeperVolumeGroup" value="S_Zom_Businessman,4,4,S_Zom_Businessman,4,4,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_Zom_Utility_Worker,5,5,S_-Group_Generic_Zombie,1,1,S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,True,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,3,0,0,0,2,0,2,3,3,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,1,0,0,3,2,2,0,1,2,3,3,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="downtown" />
  <property name="PrefabSize" value="42, 32, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #3# # # # # #4#4# " />
  <property name="TriggerVolumeSize" value="14, 1, 21#1, 3, 2" />
  <property name="TriggerVolumeStart" value="12, 7, 6#11, 2, 12" />
  <property name="TriggerVolumeTriggers" value="4#3" />
  <property class="Stats">
    <property name="TotalVertices" value="1095969" />
    <property name="TotalTriangles" value="493621" />
    <property class="BlockEntities">
      <property name="Vertices" value="907754" />
      <property name="Triangles" value="380466" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="179149" />
      <property name="Triangles" value="102461" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="4338" />
      <property name="Triangles" value="3270" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="4728" />
      <property name="Triangles" value="7424" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="38, 5, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 19, 15" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 2, 26" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="9, 1, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="34, 1, 0" />
    </property>
    <property class="quest_feather">
      <property name="0" value="28, 7, 5" />
    </property>
  </property>
</prefab>