﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,1,1,2,2,0,0,3,3,0,0,0,0,8,0,0,4,4,5,5,5,4,7,7,2,4,4,8,7,0" />
  <property name="SleeperVolumeFlags" value="0,0,2,2,0,2,0,2,0,0,0,0,2,2,0,0,0,0,2,2,0,0,3,3,0,2,2,0,3,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="downtown" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="6, 6, 25#4, 4, 6#14, 6, 4#10, 4, 4#4, 2, 2#10, 1, 5#13, 6, 11#7, 6, 14#3, 4, 2#8, 6, 13#7, 6, 10#7, 5, 15#7, 6, 6#7, 5, 11#9, 3, 11#5, 4, 18#6, 4, 7#9, 3, 6#12, 1, 1#10, 1, 1#2, 3, 18#7, 3, 11#1, 3, 1#3, 2, 4#6, 8, 4#2, 2, 1#2, 2, 1#7, 5, 4#2, 1, 4#7, 4, 10" />
  <property name="SleeperVolumeStart" value="34, 0, 5#19, 7, 9#20, 7, 5#23, 7, 13#28, 12, 18#23, 2, 16#20, 0, 5#11, 0, 13#8, 2, 23#2, 0, 5#2, 5, 5#11, 7, 5#11, 7, 21#11, 13, 9#19, 12, 11#35, 12, 5#11, 19, 10#10, 19, 4#21, 20, 19#21, 18, 12#17, 19, 10#10, 19, 17#5, 12, 18#4, 12, 7#27, 3, 17#19, 20, 19#19, 18, 12#11, 13, 5#8, 12, 6#2, 7, 15" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,ZomBusinessman,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupBikerBar,2,2,GroupZomBadassOnly,1,1,GroupBikerBar,3,3,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupZomBadassOnly,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupZomBadass,0,1,GroupZomBadass,0,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupBikerBar,1,1,ZomUtilityWorker,0,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,True,False" />
  <property name="PrefabSize" value="42, 23, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # #5#5# # # # #5# " />
  <property name="TriggerVolumeSize" value="3, 3, 4" />
  <property name="TriggerVolumeStart" value="4, 12, 22" />
  <property name="TriggerVolumeTriggers" value="5" />
  <property class="Stats">
    <property name="TotalVertices" value="1250971" />
    <property name="TotalTriangles" value="518892" />
    <property class="BlockEntities">
      <property name="Vertices" value="1037882" />
      <property name="Triangles" value="393854" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="207607" />
      <property name="Triangles" value="121070" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="5482" />
      <property name="Triangles" value="3968" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="38, 9, 27" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 2, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 14, 13" />
    </property>
    <property class="quest_feather">
      <property name="0" value="41, 12, 18" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="26, 12, 12" />
    </property>
    <property class="Rally">
      <property name="0" value="38, 1, 2" />
    </property>
  </property>
</prefab>