﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="commercial, downtown" />
  <property name="YOffset" value="-7" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperIsBossVolume" value="True,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="ExcludePOICulling" value="False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="downtown" />
  <property name="PrefabSize" value="42, 29, 42" />
  <property name="SleeperVolumeSize" value="10, 3, 17#1, 1, 1#1, 1, 2#3, 3, 9#7, 3, 5#6, 3, 7#2, 3, 7#5, 3, 5#8, 1, 17#12, 1, 14#3, 1, 2#2, 3, 5#6, 2, 6#5, 2, 2#13, 2, 7#2, 1, 1#19, 5, 12#5, 1, 3#7, 1, 13#1, 1, 3#1, 1, 2#1, 1, 3#2, 1, 1#3, 3, 4" />
  <property name="SleeperVolumeStart" value="28, 7, 4#28, 16, 12#36, 13, 16#35, 18, 6#28, 18, 9#29, 18, 7#33, 18, 14#28, 18, 16#4, 24, 8#5, 18, 8#13, 18, 5#16, 13, 20#4, 8, 19#8, 8, 15#4, 8, 7#25, 2, 20#7, 1, 4#20, 13, 9#19, 8, 8#13, 1, 22#13, 24, 22#2, 22, 20#4, 18, 23#6, 8, 31" />
  <property name="SleeperVolumeGroupId" value="0,0,0,1,1,2,2,2,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,zombieFatHawaiian,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,4,4,ZomBusinessman,4,4,zombieBusinessManFeral,1,1,ZomJanitorOnly,1,1,GroupGenericZombie,2,2,ZomLumberJack,1,1,GroupGenericZombie,3,3,zombieWightFeral,1,1,GroupGenericZombie,3,3,GroupGenericZombie,5,5,GroupZomBadassOnly,0,0,GroupGenericZombie,2,2,ZomBusinessman,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieSkateboarder,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,True,False,False,False,False,False,False,False,False,True,False,False,False,False,False,True,False,False,True,True,True,True" />
  <property name="SleeperVolumeFlags" value="0,3,3,0,0,0,0,0,3,3,3,0,0,0,0,3,0,3,3,3,3,3,3,0" />
  <property name="SleeperVolumeTriggeredBy" value=" #1#2# # # # # #3#3#3# # # # #5# #5#5#9#8#8#8# " />
  <property name="TriggerVolumeSize" value="7, 8, 3#3, 3, 3#16, 3, 25#3, 4, 5#14, 3, 19#9, 3, 4#9, 3, 13#4, 3, 7#10, 3, 13#7, 8, 16" />
  <property name="TriggerVolumeStart" value="28, 8, 11#30, 13, 3#2, 24, 2#18, 18, 18#3, 18, 3#3, 18, 22#18, 2, 4#23, 2, 17#17, 2, 4#19, 8, 8" />
  <property name="TriggerVolumeTriggers" value="1#1#3#3#3#3#5#5#9#5" />
  <property name="SVS18" value="sleep 6^spawn GroupZomBadass 2^sleep 1^spawn GroupZomBadass 2" />
  <property class="Stats">
    <property name="TotalVertices" value="1427207" />
    <property name="TotalTriangles" value="533309" />
    <property class="BlockEntities">
      <property name="Vertices" value="1200177" />
      <property name="Triangles" value="389583" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="209730" />
      <property name="Triangles" value="126782" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="4736" />
      <property name="Triangles" value="2368" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5948" />
      <property name="Triangles" value="3852" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6616" />
      <property name="Triangles" value="10724" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="38, 7, 33" />
      <property name="1" value="37, 7, 35" />
    </property>
    <property class="POILight">
      <property name="0" value="37, 14, 12" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 9, 12" />
    </property>
    <property class="quest_feather">
      <property name="0" value="34, 23, 22" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 9, 22" />
      <property name="1" value="37, 19, 23" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 18, 7" />
      <property name="1" value="37, 8, 14" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="31, 18, 6" />
      <property name="1" value="22, 2, 15" />
      <property name="2" value="24, 2, 15" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 8, 7" />
      <property name="1" value="37, 13, 9" />
      <property name="2" value="37, 18, 9" />
      <property name="3" value="37, 8, 12" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="37, 18, 12" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="13, 25, 15" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="25, 13, 37" />
    </property>
    <property class="Rally">
      <property name="0" value="32, 7, 38" />
    </property>
  </property>
</prefab>