﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-7" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Tags" value="downtown" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperVolumeSize" value="13, 2, 10#12, 2, 12#10, 3, 11#12, 3, 9#9, 1, 5#10, 3, 3#11, 3, 8#6, 3, 8#13, 2, 11#10, 3, 16#9, 5, 19#7, 3, 8#8, 2, 2#2, 1, 5#2, 1, 2#12, 1, 5#14, 3, 5#14, 3, 5#11, 3, 7#11, 3, 7#11, 3, 7#11, 3, 7#6, 3, 6#5, 5, 7#3, 1, 1#3, 1, 1#1, 1, 3#6, 1, 4" />
  <property name="SleeperVolumeStart" value="1, 7, 1#29, 7, 1#2, 7, 12#28, 7, 16#14, 12, 24#22, 12, 12#26, 12, 3#11, 17, 10#14, 22, 17#14, 27, 15#31, 16, 3#2, 18, 8#2, 12, 17#7, 12, 2#3, 12, 4#14, 7, 24#14, 7, 16#12, 7, 16#3, 12, 10#4, 12, 10#2, 12, 10#5, 12, 10#7, 17, 20#23, 1, 27#24, 23, 14#14, 22, 14#12, 22, 23#11, 12, 11" />
  <property name="SleeperVolumeGroupId" value="1,5,1,5,4,0,6,7,0,0,10,8,2,2,2,4,5,1,6,7,8,10,7,0,0,0,0,2" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,ZomUtilityWorker,2,2,zombieFatHawaiian,1,1,GroupGenericZombie,1,1,GroupGenericZombie,4,4,GroupGenericZombie,2,2,ZomUtilityWorker,5,5,animalZombieVulture,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupZomSoldier,2,2,zombiePartyGirl,1,1,GroupGenericZombie,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,2,animalSnake,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomSoldier,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,True,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,True,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,3,2,0,0,0,2,0,0,3,3,3,3,2,2,2,2,2,2,0,0,3,3,3,3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="PrefabSize" value="42, 30, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # #5# # # # # # # #6#6#6#5# # # # # # # # #4#4#4#6" />
  <property name="TriggerVolumeSize" value="10, 2, 13#9, 2, 12#6, 2, 7" />
  <property name="TriggerVolumeStart" value="14, 7, 16#1, 12, 7#10, 12, 10" />
  <property name="TriggerVolumeTriggers" value="5#6#6" />
  <property class="Stats">
    <property name="TotalVertices" value="1107524" />
    <property name="TotalTriangles" value="442706" />
    <property class="BlockEntities">
      <property name="Vertices" value="908270" />
      <property name="Triangles" value="318492" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="187266" />
      <property name="Triangles" value="110290" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5106" />
      <property name="Triangles" value="3340" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="520" />
      <property name="Triangles" value="260" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6362" />
      <property name="Triangles" value="10324" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="39, 9, 23" />
    </property>
    <property class="POILight">
      <property name="0" value="37, 10, 7" />
      <property name="1" value="38, 15, 11" />
      <property name="2" value="37, 9, 14" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 7, 15" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="36, 7, 16" />
      <property name="1" value="34, 17, 17" />
    </property>
    <property class="quest_feather">
      <property name="0" value="39, 17, 7" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 7, 1" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="39, 7, 8" />
      <property name="1" value="39, 12, 8" />
      <property name="2" value="39, 12, 17" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="38, 18, 13" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="39, 10, 11" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="24, 6, 22" />
    </property>
    <property class="quest_wood">
      <property name="0" value="19, 8, 22" />
      <property name="1" value="20, 8, 22" />
      <property name="2" value="19, 8, 23" />
      <property name="3" value="20, 8, 23" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="19, 22, 23" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="11, 17, 25" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="23, 8, 32" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="26, 7, 27" />
    </property>
  </property>
</prefab>