﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 30, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="downtown" />
  <property name="SleeperVolumeSize" value="5, 3, 3#2, 4, 2#12, 3, 6#2, 4, 2#4, 3, 5#5, 3, 4#10, 3, 24#12, 3, 13#11, 3, 13#9, 3, 2#4, 4, 3#13, 3, 8#7, 3, 3#7, 3, 4#11, 3, 7#8, 3, 10#5, 3, 2#7, 3, 10#7, 5, 13#5, 4, 3#9, 3, 7#3, 3, 3#7, 3, 6#7, 3, 10#8, 3, 5#5, 4, 6#4, 4, 14#7, 3, 7#5, 3, 14#2, 3, 5#3, 3, 1#2, 4, 3#3, 4, 1#1, 4, 4" />
  <property name="SleeperVolumeStart" value="20, 2, 21#23, 2, 29#12, 2, 14#5, 21, 21#3, 21, 13#5, 21, 4#1, 21, 1#16, 12, 1#30, 14, 15#31, 14, 32#34, 14, 18#19, 2, 3#32, 2, 7#32, 2, 3#27, 7, 3#18, 7, 3#26, 7, 11#32, 9, 23#32, 2, 20#32, 2, 17#3, 15, 6#3, 15, 14#3, 15, 17#3, 9, 3#10, 2, 4#7, 2, 10#3, 2, 9#3, 9, 16#26, 2, 18#11, 15, 19#7, 2, 21#18, 2, 3#7, 21, 22#4, 21, 4" />
  <property name="SleeperVolumeGroupId" value="0,2,2,3,3,3,3,4,4,4,4,5,0,5,9,6,6,0,0,0,7,7,0,0,0,0,0,0,0,0,0,9,3,3" />
  <property name="SleeperVolumeGroup" value="zombieUtilityWorker,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieMaleHazmat,2,2,GroupSpecialInfected,2,2,zombieUtilityWorkerFeral,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieJanitor,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,zombieJanitor,2,2,zombieBiker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieMaleHazmat,2,2,GroupGenericZombie,3,3,zombieFatCop,1,1,zombieMaleHazmat,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieMoeFeral,1,1,zombieMaleHazmatFeral,3,3,zombieJanitorFeral,3,3,GroupGenericZombie,0,0,zombieSoldier,1,1,GroupZomSoldier,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,False,True,True,True,False,True,False,True,False,True,True,False,True,True,False,True,True,True,True,False,True,False,False,True,True,True,True,False,False,False,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,2,2,2,2,2,2,2,2,0,2,0,2,2,0,0,2,0,0,2,0,2,2,0,0,2,0,0,0,3,3,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value="5# # # # # # # # # # # # # # # # # # # # # # # # # # # # #6#3# # # " />
  <property name="TriggerVolumeSize" value="22, 3, 19" />
  <property name="TriggerVolumeStart" value="3, 2, 14" />
  <property name="TriggerVolumeTriggers" value="5" />
  <property class="Stats">
    <property name="TotalVertices" value="955055" />
    <property name="TotalTriangles" value="379757" />
    <property class="BlockEntities">
      <property name="Vertices" value="746247" />
      <property name="Triangles" value="247990" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="200200" />
      <property name="Triangles" value="121695" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3120" />
      <property name="Triangles" value="1680" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="288" />
      <property name="Triangles" value="144" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5200" />
      <property name="Triangles" value="8248" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="37, 12, 24" />
      <property name="1" value="37, 6, 25" />
      <property name="2" value="37, 6, 30" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="38, 2, 24" />
      <property name="1" value="37, 2, 26" />
      <property name="2" value="37, 2, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="38, 2, 31" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="38, 2, 2" />
      <property name="1" value="38, 2, 3" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="37, 14, 27" />
      <property name="1" value="37, 9, 28" />
      <property name="2" value="38, 9, 28" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 2, 28" />
      <property name="1" value="32, 6, 32" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="38, 11, 27" />
      <property name="1" value="38, 9, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 9, 25" />
      <property name="1" value="38, 9, 25" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="24, 2, 22" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="15, 2, 21" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="34, 7, 7" />
      <property name="1" value="34, 14, 19" />
    </property>
    <property class="Rally">
      <property name="0" value="24, 2, 0" />
    </property>
    <property class="quest_wood">
      <property name="0" value="23, 2, 30" />
      <property name="1" value="22, 2, 31" />
      <property name="2" value="24, 2, 31" />
      <property name="3" value="23, 2, 32" />
    </property>
  </property>
</prefab>