﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="industrial" />
  <property name="YOffset" value="-6" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="industrial" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="DifficultyTier" value="5" />
  <property name="SleeperVolumeSize" value="12, 5, 7#18, 15, 9#1, 1, 2#25, 5, 13#9, 5, 31#2, 1, 1#9, 3, 8#7, 3, 13#25, 3, 7#7, 7, 7#7, 3, 12#19, 5, 19#6, 2, 11#12, 4, 26#7, 5, 24#20, 4, 19#25, 2, 19#15, 6, 12#5, 5, 8#5, 4, 1#28, 3, 24#27, 11, 26#22, 4, 25#26, 3, 6#7, 7, 25#12, 6, 19#6, 5, 6#11, 3, 2#12, 5, 19#5, 3, 5#9, 3, 5#9, 3, 9#11, 3, 3#8, 7, 9#5, 5, 5#7, 4, 7#1, 3, 3#1, 4, 3#21, 5, 26#2, 1, 1#2, 1, 1#25, 5, 7#2, 1, 1#2, 1, 1#7, 5, 16#2, 1, 1#2, 1, 1#7, 8, 16#1, 2, 1#1, 2, 1#2, 1, 1#4, 5, 5#15, 5, 12#7, 5, 7#25, 5, 7#1, 4, 4#4, 1, 11#5, 3, 8#12, 5, 15#2, 1, 1#6, 5, 12#2, 1, 1#2, 1, 1#1, 1, 2#2, 1, 1#1, 2, 2#1, 2, 3#16, 2, 1#1, 1, 2#1, 1, 2#2, 1, 1#3, 2, 2#3, 3, 3" />
  <property name="SleeperVolumeStart" value="14, 14, 37#43, 0, 33#56, 9, 49#61, 8, 56#35, 6, 43#20, 10, 88#20, 8, 67#27, 14, 37#35, 14, 68#53, 14, 55#53, 14, 43#60, 14, 49#52, 17, 31#41, 20, 49#34, 20, 43#6, 26, 37#61, 26, 49#43, 28, 30#35, 28, 54#33, 32, 70#6, 32, 35#34, 38, 42#12, 14, 66#61, 14, 69#53, 6, 50#7, 7, 37#20, 7, 50#42, 20, 43#7, 20, 37#20, 30, 57#25, 25, 68#78, 26, 54#40, 28, 57#26, 42, 48#86, 5, 23#53, 21, 55#42, 17, 27#33, 38, 51#50, 53, 42#85, 10, 58#60, 11, 64#61, 8, 49#34, 12, 48#34, 12, 44#53, 20, 37#18, 12, 44#18, 12, 48#61, 7, 32#22, 11, 73#33, 11, 69#20, 10, 76#7, 14, 44#11, 14, 44#7, 14, 37#61, 20, 61#47, 21, 71#27, 14, 77#29, 8, 67#21, 8, 75#25, 28, 40#19, 20, 37#81, 27, 51#81, 27, 65#61, 26, 54#34, 29, 58#41, 27, 47#30, 26, 40#53, 34, 58#38, 39, 46#37, 39, 62#55, 39, 64#40, 36, 36#56, 55, 57" />
  <property name="SleeperVolumeGroup" value="zombieBusinessManFeral,2,2,GroupGenericZombie,5,5,ZomUtilityWorker,0,0,ZomUtilityWorker,5,5,ZomUtilityWorker,3,3,GroupGenericZombie,0,0,GroupZomBadass,3,3,GroupZomBadassOnly,1,1,zombieFatHawaiianRadiated,1,1,zombieBurntFeral,0,0,GroupHospital,2,2,ZomUtilityWorker,3,3,zombieUtilityWorkerFeral,0,0,GroupLabWorker,3,3,zombieUtilityWorkerFeral,3,3,zombieBusinessManFeral,3,3,ZomUtilityWorker,5,5,zombieSteveCrawler,1,1,zombieUtilityWorkerFeral,5,5,zombieSteveCrawler,1,1,GroupZomBadass,5,5,GroupZomBadass,5,5,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,5,5,zombieFatHawaiianFeral,1,1,zombieFatCopFeral,0,0,GroupLabWorker,5,5,GroupZomBadass,3,3,GroupAllFeral,7,7,zombieBikerFeral,2,2,zombieUtilityWorkerFeral,1,1,zombieFatCopRadiated,5,5,ZomFatCops,1,1,ZomBurnt,0,0,animalZombieDog,1,1,GroupGenericZombie,0,0,GroupZomBadassOnly,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieFatHawaiian,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,ZomFatCops,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,5,5,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieBusinessManFeral,1,1,ZomBusinessman,3,3,ZomBusinessman,2,2,ZomUtilityWorker,3,3,zombieLabFeralGroup,0,0,GroupZomBadass,5,5,GroupZomBadass,2,2,GroupGenericZombie,5,5,GroupGenericZombie,0,0,zombieLabFeral,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieBowlerFeral,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,True,False,True,True,True,True,False,False,False,True,True,True,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="5,1,0,2,0,4,4,0,0,0,0,0,0,0,0,0,9,0,10,0,0,11,0,0,0,3,3,0,8,0,0,9,10,11,0,0,0,0,0,2,2,2,0,0,0,3,3,1,4,4,4,5,5,5,0,0,4,4,4,8,8,0,0,0,10,10,10,10,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,3,4,4,3,4,0,0,3,0,0,3,4,0,0,0,0,4,3,0,0,0,0,4,4,4,3,4,3,3,4,0,0,0,3,3,3,0,3,3,4,3,3,0,0,0,4,3,3,3,0,4,4,0,3,3,4,4,3,4,3,3,3,3,3,3,3,3,3,3,3,3" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="industrial" />
  <property name="POIMarkerSize" value="8, 13, 1#8, 13, 1#8, 13, 1#8, 13, 1#23, 13, 1" />
  <property name="POIMarkerStart" value="12, 5, -1#30, 5, -1#62, 5, -1#90, 5, -1#64, 5, 100" />
  <property name="POIMarkerGroup" value="driveway,driveway2,driveway3,driveway4,driveway5" />
  <property name="POIMarkerTags" value="industrial#industrial#industrial#industrial#industrial" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_10,part_driveway_industrial_10,part_driveway_industrial_10,part_driveway_industrial_10,part_driveway_industrial_06" />
  <property name="POIMarkerPartRotations" value="2,2,2,2,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1,1" />
  <property name="PrefabSize" value="100, 78, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" # #3# # #18# # # #5# # #20# # # # # # #12# # # # # # # #21# #9#9# # # # #4,5#19#26# #14#14# #15#15# #16#16# #18#18#18# # # # #22#18# # #23# #24#24#24#25#25#25#25#26#26#26#26#26" />
  <property name="TriggerVolumeSize" value="3, 1, 3#11, 1, 19#7, 4, 12#12, 1, 20#13, 2, 24#12, 2, 12#1, 1, 1#1, 1, 1#1, 1, 11#12, 1, 19#26, 1, 26" />
  <property name="TriggerVolumeStart" value="57, 32, 70#68, 8, 49#35, 8, 62#7, 8, 37#20, 8, 66#7, 7, 37#59, 20, 39#46, 17, 29#47, 19, 52#7, 20, 37#35, 38, 42" />
  <property name="TriggerVolumeTriggers" value="12,25#14#15#16#18#16#19#20#22#23#26" />
  <property name="SVS72" value="spawn zombieDemolition 1^waitalive 0^spawn GroupZomBadassOnly 1^waitalive 0^spawn GroupZomBadassOnly 1" />
  <property name="SVS71" value="spawn zombieSoldierRadiated 1^waitalive 0^GroupZomBadassOnly 1^waitalive 0^GroupZomBadassOnly 1" />
  <property name="SVS70" value="spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1" />
  <property name="SVS69" value="spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1" />
  <property name="SVS68" value="spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1" />
  <property name="SVS67" value="spawn zombieDemolition 1&#xD;^spawn GroupZomBadassOnly 1&#xD;^sleep 1&#xD;^spawn GroupZomBadassOnly 1&#xD;&#xD;" />
  <property name="SVS66" value="spawn zombieFatCopRadiated 1" />
  <property name="SVS65" value="spawn GroupZomBadassOnly 1&#xD;^sleep 1&#xD;^spawn GroupZomBadassOnly 1&#xD;&#xD;" />
  <property name="SVS64" value="spawn zombieUtilityWorkerInfernal 1&#xD;&#xD;^sleep 1&#xD;^spawn zombieUtilityWorkerInfernal 1&#xD;" />
  <property name="SVS63" value="spawn zombieBurntInfernal 1" />
  <property name="SVS62" value="spawn zombieUtilityWorkerCharged 1" />
  <property name="SVS61" value="spawn zombieUtilityWorkerCharged 1^" />
  <property name="SVS59" value="spawn zombieBusinessManFeral 1^sleep 1^spawn zombieBusinessManFeral 1^waitalive 1^spawn zombieBusinessManFeral 1^waitalive 1^spawn zombieBusinessManFeral 1^" />
  <property name="SVS55" value="spawn GroupZomBadassOnly 1^sleep 1&#xD;^spawn GroupZomBadassOnly 1^sleep 1&#xD;^spawn GroupZomBadassOnly 1" />
  <property name="SVS50" value="spawn GroupGenericZombie 1^waitalive 0^spawn GroupGenericZombie 1" />
  <property name="SVS49" value="spawn GroupZomBadassOnly 1^waitalive 0^spawn GroupZomBadassOnly 1" />
  <property name="SVS48" value="spawn GroupZomBadassOnly 1^waitalive 0^spawn GroupZomBadassOnly 1" />
  <property name="SVS46" value="spawn GroupGenericZombie 1^sleep 1^spawn GroupGenericZombie 1" />
  <property name="SVS45" value="spawn GroupGenericZombie 1^sleep 1^spawn GroupGenericZombie 1" />
  <property name="SVS43" value="spawn GroupGenericZombie 1^sleep 1^spawn GroupGenericZombie 1" />
  <property name="SVS42" value="spawn GroupGenericZombie 1^sleep 1^spawn GroupGenericZombie 1" />
  <property name="SVS40" value="sleep 1^spawn GroupGenericZombie 1^waitalive 0^spawn GroupGenericZombie 1" />
  <property name="SVS39" value="sleep 1^spawn GroupGenericZombie 1^waitalive 0^spawn GroupGenericZombie 1" />
  <property name="SVS37" value="spawn zombieDemolition 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1^waitalive 0&#xD;^spawn GroupZomBadassOnly 1" />
  <property name="SVS35" value="spawn zombieBurntFeral 2^waitalive 1^spawn zombieBurntFeral 3" />
  <property name="SVS27" value="spawn zombieFatCopFeral 1^sleep 1^spawn zombieUtilityWorkerFeral 1" />
  <property name="SVS12" value="spawn animalZombieDog 1^sleep 1&#xD;^spawn zombieUtilityWorkerFeral 1^sleep 1&#xD;^spawn zombieUtilityWorkerFeral 1" />
  <property name="SVS9" value="spawn zombieBurntFeral 2^waitalive 1^spawn zombieBurntFeral 3" />
  <property name="SVS5" value="spawn GroupGenericZombie 1^sleep 1^spawn GroupZomBadassOnly 1" />
  <property name="SVS2" value="spawn ZomUtilityWorker 1^waitalive 0^spawn ZomUtilityWorker 1" />
  <property class="Stats">
    <property name="LightsVolume" value="80593.76" />
    <property name="TotalVertices" value="3694734" />
    <property name="TotalTriangles" value="1494438" />
    <property class="BlockEntities">
      <property name="Vertices" value="2628325" />
      <property name="Triangles" value="819939" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="988507" />
      <property name="Triangles" value="600959" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="24896" />
      <property name="Triangles" value="12448" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="22338" />
      <property name="Triangles" value="12740" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="592" />
      <property name="Triangles" value="296" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="30076" />
      <property name="Triangles" value="48056" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="82, 14, 66" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="71, 28, 66" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="84, 14, 51" />
      <property name="1" value="82, 8, 52" />
      <property name="2" value="84, 20, 53" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="82, 8, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="82, 12, 69" />
      <property name="1" value="82, 19, 69" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="90, 6, 25" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="82, 9, 63" />
      <property name="1" value="83, 20, 65" />
    </property>
    <property class="quest_wood">
      <property name="0" value="87, 7, 51" />
      <property name="1" value="87, 7, 52" />
      <property name="2" value="87, 7, 53" />
      <property name="3" value="87, 7, 57" />
      <property name="4" value="87, 7, 58" />
      <property name="5" value="87, 7, 59" />
      <property name="6" value="87, 7, 63" />
      <property name="7" value="87, 7, 64" />
      <property name="8" value="87, 7, 65" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="80, 6, 2" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="43, 8, 36" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="59, 38, 66" />
    </property>
    <property class="quest_feather">
      <property name="0" value="61, 14, 71" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="82, 31, 58" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="84, 8, 52" />
    </property>
    <property class="Rally">
      <property name="0" value="50, 6, 12" />
    </property>
  </property>
</prefab>