﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-6" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="NoZone" />
  <property name="Tags" value="rural" />
  <property name="EditorGroups" value="rural" />
  <property name="POIMarkerSize" value="7, 4, 7#6, 13, 3#4, 13, 3" />
  <property name="POIMarkerStart" value="25, 5, 52#50, 5, -3#3, 5, -3" />
  <property name="POIMarkerGroup" value="chick,driveway,driveway2" />
  <property name="POIMarkerTags" value="rural#rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_chicken_coup_01,part_driveway_rural_01,part_driveway_rural_03" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="SleeperVolumeSize" value="13, 4, 9#8, 2, 5#5, 3, 5#4, 5, 8#5, 3, 6#12, 2, 8#10, 3, 6#14, 8, 14#5, 3, 4#9, 3, 4#7, 2, 1#4, 3, 2" />
  <property name="SleeperVolumeStart" value="38, 1, 43#42, 2, 37#42, 12, 35#47, 10, 40#42, 7, 36#39, 17, 38#37, 7, 42#4, 6, 42#37, 12, 44#24, 1, 51#43, 17, 37#19, 1, 54" />
  <property name="SleeperVolumeGroupId" value="0,6,0,0,0,29,0,0,0,0,29,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieFemaleFatFeral,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupGenericZombie,0,0,GroupZomBadassOnly,2,2" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="2,0,2,2,0,0,0,2,2,2,2,3" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # #1" />
  <property class="Stats">
    <property name="TotalVertices" value="1140299" />
    <property name="TotalTriangles" value="480323" />
    <property class="BlockEntities">
      <property name="Vertices" value="991452" />
      <property name="Triangles" value="384719" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="137415" />
      <property name="Triangles" value="76530" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="324" />
      <property name="Triangles" value="162" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11108" />
      <property name="Triangles" value="18912" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="49, 15, 46" />
      <property name="1" value="49, 10, 47" />
      <property name="2" value="50, 8, 49" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="47, 7, 47" />
      <property name="1" value="52, 6, 50" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="10, 6, 46" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="46, 3, 37" />
      <property name="1" value="48, 2, 37" />
      <property name="2" value="47, 3, 44" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="50, 12, 47" />
      <property name="1" value="48, 8, 49" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="49, 3, 41" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="47, 2, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="49, 2, 46" />
      <property name="1" value="52, 7, 47" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="21, 6, 55" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="44, 12, 38" />
    </property>
    <property class="quest_feather">
      <property name="0" value="43, 17, 44" />
    </property>
    <property class="quest_wood">
      <property name="0" value="40, 6, 49" />
    </property>
    <property class="Rally">
      <property name="0" value="37, 6, 51" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="57, 6, 14" />
      <property name="1" value="57, 6, 25" />
    </property>
  </property>
</prefab>