﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
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  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
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  <property name="Zoning" value="NoZone" />
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  <property name="POIMarkerGroup" value="new,driveway,driveway2" />
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  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_farm60_field_03,part_driveway_rural_03,part_driveway_rural_04" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="rural" />
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  <property name="SleeperVolumeTriggeredBy" value=" #4# # # # # # # # # # " />
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    <property name="LightsVolume" value="5905.572" />
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    <property class="BlockEntities">
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      <property name="Triangles" value="138668" />
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    <property class="ChunkMeshes0">
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  <property class="IndexedBlockOffsets">
    <property class="POILight">
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    <property class="FetchContainer">
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    <property class="TraderOnOff">
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    <property class="quest_feather">
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    <property class="quest_wood_trees">
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</prefab>