﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-4" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="rural" />
  <property name="SleeperVolumeSize" value="33, 4, 22#15, 4, 20#9, 3, 20#17, 3, 8#14, 3, 5#15, 3, 14#3, 3, 18#33, 3, 15#25, 3, 9#14, 3, 14#7, 3, 4#7, 4, 13#14, 3, 8#11, 3, 8#15, 4, 7#7, 1, 13#8, 3, 1#1, 3, 8" />
  <property name="SleeperVolumeStart" value="2, 3, 3#44, 3, 5#35, 4, 25#13, 4, 40#45, 4, 40#30, 4, 45#2, 4, 40#2, 4, 25#5, 4, 48#45, 4, 45#27, 16, 34#36, 9, 32#45, 4, 32#2, 4, 40#44, 3, 25#36, 13, 32#36, 4, 1#1, 4, 31" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,2,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,zombieSoldier,1,1,zombieLumberjack,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,ZomUtilityWorker,1,1,animalZombieDog,1,1,animalBoar,1,1,animalZombieVulture,1,1,GroupZomBadass,2,2,GroupGenericZombie,2,2,GroupBikerBar,1,1,ZomBurnt,1,1,GroupZomBadass,1,1,ZomSpiderOnly,1,1,ZomSpiderOnly,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,True,True,False,True,False,False,False,True,True" />
  <property name="SleeperVolumeFlags" value="0,3,3,3,3,3,3,3,0,2,2,2,3,3,3,0,3,3" />
  <property name="POIMarkerSize" value="4, 13, 3" />
  <property name="POIMarkerStart" value="38, 3, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_03" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 19, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" #1,2#1#1#1#1#1#1# # # # #1#1#1# #2#2" />
  <property name="TriggerVolumeSize" value="24, 5, 40#43, 5, 34" />
  <property name="TriggerVolumeStart" value="35, 4, 5#2, 4, 25" />
  <property name="TriggerVolumeTriggers" value="1#1" />
  <property class="Stats">
    <property name="TotalVertices" value="1059621" />
    <property name="TotalTriangles" value="475712" />
    <property class="BlockEntities">
      <property name="Vertices" value="955413" />
      <property name="Triangles" value="408419" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="99794" />
      <property name="Triangles" value="65035" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="512" />
      <property name="Triangles" value="256" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="278" />
      <property name="Triangles" value="190" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="3624" />
      <property name="Triangles" value="1812" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="3, 4, 1" />
    </property>
    <property class="POILight">
      <property name="0" value="35, 6, 31" />
      <property name="1" value="43, 6, 31" />
      <property name="2" value="39, 6, 34" />
      <property name="3" value="38, 11, 35" />
      <property name="4" value="40, 11, 41" />
      <property name="5" value="39, 6, 42" />
      <property name="6" value="35, 6, 45" />
      <property name="7" value="43, 6, 45" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="54, 4, 50" />
      <property name="1" value="54, 4, 56" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="33, 4, 34" />
    </property>
    <property class="quest_feather">
      <property name="0" value="53, 4, 42" />
      <property name="1" value="56, 4, 43" />
      <property name="2" value="53, 4, 44" />
    </property>
  </property>
</prefab>