﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="NoZone" />
  <property name="YOffset" value="-6" />
  <property name="Tags" value="rural" />
  <property name="EditorGroups" value="rural" />
  <property name="POIMarkerSize" value="33, 3, 33#9, 13, 3#7, 13, 3" />
  <property name="POIMarkerStart" value="9, 5, 0#46, 5, -3#1, 5, -3" />
  <property name="POIMarkerGroup" value="crop,driveway1,driveway2" />
  <property name="POIMarkerTags" value="rural#rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_farm60_field_01,part_driveway_rural_10,part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="1,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="SleeperVolumeSize" value="20, 2, 10#5, 7, 6#3, 3, 9#5, 3, 4#4, 3, 4#5, 6, 6#12, 3, 3#13, 3, 3#2, 4, 5#11, 3, 6#2, 3, 3" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,zombieUtilityWorker,2,2,ZomUtilityWorker,1,1,ZomUtilityWorker,1,2,ZomUtilityWorker,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,3,3,ZomUtilityWorker,1,2,ZomUtilityWorker,1,1,ZomUtilityWorker,0,0,ZomUtilityWorker,0,0" />
  <property name="SleeperIsLootVolume" value="False,True,True,True,True,True,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,False" />
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  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="494841" />
    <property name="TotalTriangles" value="261994" />
    <property class="BlockEntities">
      <property name="Vertices" value="269233" />
      <property name="Triangles" value="95707" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="213286" />
      <property name="Triangles" value="145803" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="256" />
      <property name="Triangles" value="128" />
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      <property name="Vertices" value="112" />
      <property name="Triangles" value="56" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="11954" />
      <property name="Triangles" value="20300" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="50, 8, 48" />
      <property name="1" value="47, 9, 49" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="4, 6, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="48, 11, 42" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 6, 47" />
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      <property name="2" value="50, 6, 47" />
      <property name="3" value="50, 7, 47" />
      <property name="4" value="51, 7, 49" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="54, 6, 56" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="48, 6, 49" />
    </property>
    <property class="Rally">
      <property name="0" value="50, 6, 2" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="53, 6, 25" />
    </property>
  </property>
</prefab>