﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="PrefabSize" value="60, 12, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="3, 3, 3#2, 2, 2#6, 3, 6#1, 2, 6#15, 3, 9#3, 3, 10#7, 2, 8#9, 2, 8#5, 3, 2#16, 3, 4#5, 3, 3#4, 2, 4#12, 2, 12#3, 6, 4#4, 2, 2#12, 7, 13#19, 2, 5#8, 2, 3#6, 2, 3#11, 5, 11" />
  <property name="SleeperVolumeStart" value="42, 1, 28#31, 5, 18#34, 0, 16#46, 1, 16#21, 1, 25#46, 1, 25#36, 1, 36#45, 1, 36#50, 1, 34#33, 6, 41#49, 1, 45#52, 1, 53#12, 1, 45#27, 1, 16#30, 5, 39#27, 1, 46#11, 1, 39#17, 5, 28#39, 5, 28#5, 1, 7" />
  <property name="SleeperVolumeGroupId" value="2,1,1,1,2,2,3,3,3,4,4,4,4,0,2,0,0,2,2,0" />
  <property name="SleeperVolumeGroup" value="animalBossGrace,1,1,GroupGenericZombie,2,2,ZomJanitorOnly,1,1,GroupGenericZombie,1,1,animalBoar,1,1,GroupGhostTown,3,3,animalBear,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGhostTown,2,2,zombieUtilityWorker,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="rural" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # " />
  <property name="POIMarkerSize" value="9, 13, 3#1, 1, 1#9, 13, 3" />
  <property name="POIMarkerStart" value="47, 0, -3#35, 1, 6#4, 0, -3" />
  <property name="POIMarkerGroup" value="driveway,new,driveway2" />
  <property name="POIMarkerTags" value="rural##rural" />
  <property name="POIMarkerType" value="PartSpawn,None,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_10,,part_driveway_rural_10" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property class="Stats">
    <property name="TotalVertices" value="802921" />
    <property name="TotalTriangles" value="318148" />
    <property class="BlockEntities">
      <property name="Vertices" value="600044" />
      <property name="Triangles" value="193719" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="197061" />
      <property name="Triangles" value="114857" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="288" />
      <property name="Triangles" value="144" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="160" />
      <property name="Triangles" value="80" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5368" />
      <property name="Triangles" value="9348" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="12, 1, 6" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="52, 1, 35" />
      <property name="1" value="52, 1, 44" />
    </property>
    <property class="POILight">
      <property name="0" value="52, 3, 36" />
      <property name="1" value="47, 5, 37" />
      <property name="2" value="47, 5, 42" />
      <property name="3" value="52, 3, 43" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 2, 47" />
      <property name="1" value="53, 2, 56" />
      <property name="2" value="54, 2, 56" />
      <property name="3" value="55, 2, 56" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="49, 1, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="49, 2, 31" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="47, 2, 18" />
      <property name="1" value="53, 1, 21" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="31, 1, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="53, 2, 55" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="44, 1, 18" />
    </property>
  </property>
</prefab>