﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="DifficultyTier" value="4" />
  <property name="Tags" value="rural" />
  <property name="EditorGroups" value="house old" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 34, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-6" />
  <property name="SleeperVolumeSize" value="8, 7, 14#5, 7, 10#6, 4, 5#6, 4, 8#3, 4, 6#2, 4, 3#12, 4, 10#5, 1, 15#10, 4, 11#8, 4, 8#8, 5, 8#2, 5, 5#3, 5, 6#2, 1, 3" />
  <property name="SleeperVolumeStart" value="21, 0, 31#16, 0, 34#22, 8, 39#16, 8, 33#17, 8, 27#17, 9, 41#17, 13, 32#20, 18, 30#41, 6, 34#41, 10, 34#41, 0, 34#41, 0, 42#49, 0, 40#48, 5, 36" />
  <property name="SleeperVolumeGroupId" value="1,1,0,2,2,2,0,0,3,0,4,4,4,3" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupBikerBar,4,4,GroupGenericZombie,4,4,GroupGenericZombie,0,0,GroupSpecialInfected,3,3,GroupSpecialInfected,3,3,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0,0,0,0,0,2,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="55, 6, 55" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="46, 6, 48" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 2, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="48, 1, 35" />
    </property>
    <property class="Rally">
      <property name="0" value="26, 6, 28" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="51, 6, 34" />
      <property name="1" value="46, 1, 35" />
      <property name="2" value="49, 1, 38" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="20, 13, 31" />
      <property name="1" value="21, 8, 31" />
      <property name="2" value="21, 13, 31" />
      <property name="3" value="22, 13, 31" />
      <property name="4" value="23, 13, 31" />
      <property name="5" value="18, 8, 35" />
      <property name="6" value="18, 8, 36" />
      <property name="7" value="18, 8, 37" />
      <property name="8" value="18, 8, 38" />
      <property name="9" value="18, 8, 39" />
      <property name="10" value="27, 13, 39" />
      <property name="11" value="22, 8, 43" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="50, 3, 46" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="51, 1, 40" />
      <property name="1" value="51, 1, 41" />
      <property name="2" value="51, 1, 42" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="46, 1, 51" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="55, 6, 12" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="50, 1, 34" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="49, 6, 42" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="2894893" />
    <property name="TotalTriangles" value="1339724" />
    <property class="BlockEntities">
      <property name="Vertices" value="2707735" />
      <property name="Triangles" value="1216484" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="171848" />
      <property name="Triangles" value="101720" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2392" />
      <property name="Triangles" value="1532" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1752" />
      <property name="Triangles" value="876" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11166" />
      <property name="Triangles" value="19112" />
    </property>
  </property>
</prefab>