﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 29, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-9" />
  <property name="SleeperVolumeSize" value="7, 4, 14#7, 3, 4#5, 3, 4#9, 5, 7#6, 4, 12#6, 4, 3#13, 6, 10#10, 4, 9#10, 4, 8#12, 6, 13#11, 4, 5#9, 5, 13#15, 4, 6#12, 1, 5" />
  <property name="SleeperVolumeStart" value="37, 15, 19#37, 15, 33#45, 15, 32#47, 10, 23#38, 10, 19#43, 10, 30#39, 3, 20#18, 3, 22#24, 3, 34#4, 1, 38#16, 2, 42#7, 9, 39#38, 3, 14#38, 20, 28" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,3,2,2,1,1,0,3,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property name="QuestTags" value="clear, fetch" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="29, 8, -3" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="rural" />
  <property class="Stats">
    <property name="TotalVertices" value="194869" />
    <property name="TotalTriangles" value="133984" />
    <property class="BlockEntities">
      <property name="Vertices" value="10292" />
      <property name="Triangles" value="11467" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="165990" />
      <property name="Triangles" value="95407" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="1792" />
      <property name="Triangles" value="896" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1725" />
      <property name="Triangles" value="1266" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="352" />
      <property name="Triangles" value="176" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="14718" />
      <property name="Triangles" value="24772" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="55, 11, 56" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="49, 9, 53" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="38, 10, 20" />
      <property name="1" value="42, 10, 20" />
      <property name="2" value="38, 10, 21" />
      <property name="3" value="42, 10, 21" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 5, 30" />
      <property name="1" value="30, 6, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="47, 20, 30" />
      <property name="1" value="47, 15, 33" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="38, 11, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 15, 34" />
      <property name="1" value="47, 15, 36" />
    </property>
    <property class="quest_wood">
      <property name="0" value="53, 9, 22" />
      <property name="1" value="54, 9, 22" />
      <property name="2" value="55, 9, 22" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="50, 9, 14" />
    </property>
    <property class="Rally">
      <property name="0" value="44, 9, 13" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="51, 4, 22" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="56, 9, 4" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="47, 3, 21" />
    </property>
  </property>
</prefab>