﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="Commercial, downtown" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="YOffset" value="-1" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="21, 3, 4#21, 3, 3#8, 4, 10#4, 3, 6#3, 3, 3#14, 3, 11#13, 3, 8" />
  <property name="SleeperVolumeStart" value="10, 1, 16#10, 6, 16#10, 1, 21#23, 1, 26#19, 1, 28#13, 9, 18#14, 6, 21" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGhostTown,1,1,zombieFemaleFat,1,1,ZomJanitorOnly,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="commercial" />
  <property name="SleeperIsBossVolume" value="False,True,False,False,False,False,False,False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,1,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,2,0,0,0,2,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False" />
  <property name="Tags" value="commercial, countrytown, nodiagonal" />
  <property name="POIMarkerSize" value="8, 13, 2" />
  <property name="POIMarkerStart" value="1, 0, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 17, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="375793" />
    <property name="TotalTriangles" value="155253" />
    <property class="BlockEntities">
      <property name="Vertices" value="306689" />
      <property name="Triangles" value="109152" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="64452" />
      <property name="Triangles" value="39609" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="732" />
      <property name="Triangles" value="512" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="96" />
      <property name="Triangles" value="48" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="3824" />
      <property name="Triangles" value="5932" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="40, 11, 40" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="26, 2, 1" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 1, 8" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 10, 23" />
      <property name="1" value="27, 6, 24" />
      <property name="2" value="28, 3, 24" />
      <property name="3" value="25, 1, 26" />
      <property name="4" value="22, 1, 28" />
      <property name="5" value="27, 1, 28" />
    </property>
    <property class="challenge_booths">
      <property name="0" value="29, 1, 21" />
      <property name="1" value="30, 1, 21" />
      <property name="2" value="23, 1, 24" />
      <property name="3" value="21, 1, 25" />
      <property name="4" value="22, 1, 25" />
      <property name="5" value="23, 1, 25" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="30, 1, 27" />
      <property name="1" value="29, 1, 31" />
      <property name="2" value="30, 1, 31" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="13, 6, 30" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 7, 28" />
      <property name="1" value="28, 11, 29" />
      <property name="2" value="21, 1, 31" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="28, 6, 26" />
    </property>
  </property>
</prefab>