﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="YOffset" value="-1" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="16, 3, 13#13, 3, 4#9, 3, 8#7, 3, 15#8, 3, 7" />
  <property name="SleeperVolumeStart" value="11, 6, 20#12, 6, 15#9, 1, 24#18, 1, 15#10, 1, 15" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-_Group_Zom_Badass,2,2,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperVolumeGameStageAdjust" value="" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="commercial" />
  <property name="SleeperIsBossVolume" value="True,False" />
  <property name="DifficultyTier" value="1" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="2,1,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,2,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="commercial" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="413986" />
    <property name="TotalTriangles" value="175293" />
    <property class="BlockEntities">
      <property name="Vertices" value="339575" />
      <property name="Triangles" value="128804" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="69533" />
      <property name="Triangles" value="40161" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1020" />
      <property name="Triangles" value="772" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="480" />
      <property name="Triangles" value="240" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="3378" />
      <property name="Triangles" value="5316" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="37, 2, 37" />
      <property name="1" value="39, 2, 37" />
      <property name="2" value="37, 2, 39" />
      <property name="3" value="39, 2, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="17, 1, 3" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 4, 24" />
      <property name="1" value="38, 4, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 1, 28" />
      <property name="1" value="23, 1, 28" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 2, 30" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="38, 2, 38" />
    </property>
  </property>
</prefab>