﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="EditorGroups" value="government" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1,zombieSoldier,1,1,GroupGenericZombie,4,4,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,ZomUtilityWorker,3,3,GroupSpecialInfected,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0" />
  <property name="Tags" value="commercial, industrial" />
  <property name="POIMarkerSize" value="6, 13, 2#11, 13, 2" />
  <property name="POIMarkerStart" value="32, 0, -2#15, 0, -2" />
  <property name="POIMarkerGroup" value="driveway1,driveway2" />
  <property name="POIMarkerTags" value="commercial, industrial#commercial" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_17,part_driveway_countrytown_08" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property name="ThemeTags" value="stationFire" />
  <property name="ThemeDistance" value="500" />
  <property name="DuplicateRepeatDistance" value="1000" />
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    <property name="TotalVertices" value="503022" />
    <property name="TotalTriangles" value="236037" />
    <property class="BlockEntities">
      <property name="Vertices" value="399034" />
      <property name="Triangles" value="173212" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="99402" />
      <property name="Triangles" value="57389" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1604" />
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      <property name="Vertices" value="120" />
      <property name="Triangles" value="60" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="2862" />
      <property name="Triangles" value="4536" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="23, 4, 24" />
      <property name="1" value="28, 4, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="21, 1, 22" />
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      <property name="2" value="25, 2, 25" />
      <property name="3" value="24, 1, 27" />
    </property>
    <property class="FetchContainer">
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    </property>
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      <property name="0" value="3, 1, 22" />
      <property name="1" value="3, 1, 23" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="39, 1, 40" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="20, 1, 8" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="25, 1, 22" />
      <property name="1" value="26, 1, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="23, 1, 23" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 1, 16" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="11, 1, 22" />
    </property>
    <property class="Rally">
      <property name="0" value="22, 1, 3" />
    </property>
    <property class="quest_feather">
      <property name="0" value="30, 6, 3" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="28, 1, 25" />
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  </property>
</prefab>