﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="AllowedTownships" value="city,town" />
  <property name="Zoning" value="none" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-15" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="11, 4, 11#10, 3, 7#24, 3, 9#19, 3, 9#7, 8, 10#3, 2, 3#4, 3, 5#39, 4, 14#36, 3, 13#8, 8, 13#13, 3, 10#13, 7, 22#27, 4, 22#13, 4, 5#8, 3, 5#9, 3, 14#1, 2, 1#5, 9, 5#5, 9, 5#3, 1, 1#3, 1, 1#1, 1, 9#7, 1, 5#1, 3, 18#36, 6, 6#21, 3, 18#1, 2, 5#29, 3, 20#3, 2, 5#3, 2, 5#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#10, 4, 16#1, 1, 1#1, 1, 1#1, 1, 1" />
  <property name="SleeperVolumeStart" value="79, 15, 27#73, 16, 24#44, 16, 23#22, 16, 23#5, 15, 26#12, 21, 32#12, 16, 31#16, 15, 39#27, 21, 20#82, 15, 76#69, 15, 82#55, 15, 51#22, 11, 60#28, 14, 83#29, 15, 54#11, 15, 60#15, 15, 66#13, 15, 82#13, 15, 55#78, 41, 97#77, 41, 20#83, 19, 54#74, 19, 77#9, 15, 70#27, 16, 33#69, 15, 50#16, 15, 65#20, 15, 61#33, 8, 76#29, 7, 62#53, 15, 50#44, 15, 50#76, 21, 30#22, 21, 30#49, 28, 23#16, 20, 23#48, 15, 65#52, 15, 79#21, 15, 83" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,5,5,GroupGenericZombie,4,4,GroupGenericZombie,4,4,GroupZomBadassOnly,1,1,GroupGenericZombie,0,0,ZomUtilityWorker,5,5,GroupZomBadassOnly,3,3,GroupLabWorker,3,3,GroupLabWorker,4,4,GroupZomSoldier,5,5,ZomBurnt,7,7,zombieMaleHazmatFeral,4,4,zombieMaleHazmatFeral,4,4,GroupZomSoldier,4,4,zombieDemolition,1,1,zombieMutatedInfernal,2,2,zombieMutatedInfernal,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieSpider,4,4,zombieSpider,4,4,GroupGenericZombie,8,8,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupZomSoldier,2,2,GroupGenericZombie,0,0,zombieBurntFeral,0,0,zombieBurntFeral,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,hard" />
  <property name="SleeperIsLootVolume" value="False,True,False,False,False,True,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,True,False,False,False,True,True,False,True,False,False,True,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="SleeperIsBossVolume" value="False,False,False,True" />
  <property name="DifficultyTier" value="5" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="1,1,2,0,3,0,3,4,4,5,5,0,6,0,0,0,0,0,0,0,0,0,0,0,4,0,0,6,0,0,0,0,0,0,0,4,0,0,0" />
  <property name="SleeperVolumeFlags" value="4,0,4,0,0,3,0,4,4,0,0,4,0,3,3,3,3,3,3,3,3,3,3,3,4,4,3,0,3,3,3,3,3,3,3,4,3,3,3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,True,False,False,True,True,True,True,True,False,False,True,False,True,False,False,False,False,False,False,False,False,False,False" />
  <property name="PrefabSize" value="100, 42, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #1# # # # # # # #3#3#3#5#3#3#8#8#8#8#4# # #5# #3#3#2#2#2#2#2# #3#3#3" />
  <property name="TriggerVolumeSize" value="3, 2, 4#23, 6, 19#3, 8, 29#23, 6, 7#11, 4, 5#13, 4, 2#25, 11, 35" />
  <property name="TriggerVolumeStart" value="12, 16, 31#38, 15, 33#11, 15, 57#38, 20, 26#61, 19, 30#70, 15, 46#14, 10, 54" />
  <property name="TriggerVolumeTriggers" value="1#2#3#2#2#2#3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Tags" value="commercial" />
  <property name="SVS38" value="sound sleeperspawndirt^spawn GroupGenericZombie 1^waitalive 0^sound sleeperspawndirt^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawndirt^spawn zombiePlagueSpitterInfernal 1" />
  <property name="SVS37" value="sound sleeperspawndirt^spawn GroupGenericZombie 1^waitalive 0^sound sleeperspawndirt^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawndirt^spawn GroupGenericZombie 1" />
  <property name="SVS36" value="sound sleeperspawndirt^spawn GroupGenericZombie 1^waitalive 0^sound sleeperspawndirt^spawn GroupAllFeral 1^waitalive 0^sound sleeperspawndirt^spawn zombieMutatedInfernal 1" />
  <property name="SVS34" value="spawn animalZombieVulture 1^waitalive 0^sound sleeperspawnmetal^spawn animalZombieVulture 1^waitalive 0^sound sleeperspawnmetal^spawn animalZombieVultureRadiated 1" />
  <property name="SVS33" value="spawn GroupAllFeral 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 1" />
  <property name="SVS32" value="spawn GroupAllFeral 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllRadiated 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawnmetal^spawn GroupAllCharged 1" />
  <property name="SVS31" value="sound sleeperspawndirt^spawn GroupGenericZombie 1^waitalive 0^sound sleeperspawndirt^spawn GroupAllFeral 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawndirt^spawn zombieMutatedFeral 1" />
  <property name="SVS30" value="sound sleeperspawndirt^spawn GroupGenericZombie 1^waitalive 0^sound sleeperspawndirt^spawn GroupAllFeral 1^spawn GroupGenericZombie 1^waitalive 1^sound sleeperspawndirt^spawn zombieMutatedFeral 1" />
  <property name="SVS29" value="sound sleeperspawndirt^spawn zombieBurntFeral 3^waitalive 2^sound sleeperspawndirt^spawn zombieBurntFeral 3^waitalive 2^sound sleeperspawndirt^spawn zombieBurntFeral 3" />
  <property name="SVS28" value="sound sleeperspawndirt^spawn zombieBurntFeral 3^waitalive 2^sound sleeperspawndirt^spawn zombieBurntFeral 3^waitalive 2^sound sleeperspawndirt^spawn zombieBurntFeral 3" />
  <property class="Stats">
    <property name="TotalVertices" value="2270428" />
    <property name="TotalTriangles" value="911133" />
    <property class="BlockEntities">
      <property name="Vertices" value="1978252" />
      <property name="Triangles" value="698834" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="251760" />
      <property name="Triangles" value="154391" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="4160" />
      <property name="Triangles" value="2080" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2106" />
      <property name="Triangles" value="1280" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="384" />
      <property name="Triangles" value="192" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="33766" />
      <property name="Triangles" value="54356" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="82, 15, 87" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="82, 15, 14" />
    </property>
    <property class="POILight">
      <property name="0" value="86, 20, 85" />
      <property name="1" value="86, 22, 87" />
      <property name="2" value="88, 20, 87" />
      <property name="3" value="86, 20, 89" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="87, 15, 56" />
      <property name="1" value="82, 15, 57" />
      <property name="2" value="87, 15, 60" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="95, 15, 35" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="85, 15, 60" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="87, 15, 78" />
      <property name="1" value="87, 15, 79" />
      <property name="2" value="88, 15, 80" />
    </property>
    <property class="quest_feather">
      <property name="0" value="79, 39, 20" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="85, 15, 61" />
    </property>
    <property class="quest_wood">
      <property name="0" value="73, 16, 16" />
      <property name="1" value="74, 16, 16" />
      <property name="2" value="73, 16, 17" />
      <property name="3" value="74, 16, 17" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="87, 15, 83" />
      <property name="1" value="86, 16, 84" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="70, 15, 57" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="66, 15, 1" />
      <property name="1" value="79, 15, 1" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="59, 16, 24" />
    </property>
    <property class="Rally">
      <property name="0" value="91, 15, 16" />
    </property>
  </property>
</prefab>