﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-7" />
  <property name="AllowedTownships" value="city,town" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="commercial" />
  <property name="SleeperVolumeSize" value="13, 4, 17#6, 4, 14#10, 7, 20#13, 6, 17#10, 6, 14#11, 3, 19#4, 2, 8#11, 5, 10#19, 4, 22#17, 4, 12#19, 6, 23#2, 5, 20#15, 4, 14#17, 4, 17#17, 4, 17#4, 4, 13#17, 4, 19#26, 7, 35#1, 3, 2#9, 7, 15#5, 7, 5#9, 5, 18#13, 8, 15#23, 4, 20#3, 4, 6#24, 4, 16#14, 4, 10#14, 4, 16#19, 4, 13#10, 4, 18#13, 5, 12#19, 4, 5#8, 2, 7#14, 5, 2#9, 3, 10#6, 3, 14#5, 4, 3#7, 4, 4#9, 8, 10#4, 4, 16#13, 4, 3#11, 4, 12#3, 4, 2#24, 3, 14#2, 1, 1#11, 4, 3#6, 4, 13#14, 4, 19#11, 1, 19#2, 2, 1#4, 4, 5#4, 2, 9#2, 3, 8#1, 3, 2#1, 3, 2#2, 2, 1#2, 3, 1" />
  <property name="SleeperVolumeStart" value="71, 8, 40#55, 8, 44#61, 0, 36#53, 0, 58#35, 0, 73#30, 0, 40#22, 3, 38#5, 7, 45#10, 8, 60#30, 8, 59#29, 11, 32#9, 12, 55#55, 13, 44#30, 18, 54#30, 23, 50#43, 28, 53#16, 33, 41#11, 43, 33#41, 33, 50#20, 0, 61#42, 0, 60#61, 17, 37#71, 13, 55#62, 23, 36#75, 13, 43#4, 18, 40#48, 23, 49#48, 28, 43#29, 13, 59#61, 8, 37#4, 12, 44#28, 28, 44#53, 5, 51#15, 12, 80#6, 12, 75#38, 12, 72#36, 13, 56#71, 13, 38#34, 27, 53#30, 28, 50#34, 28, 50#22, 38, 41#50, 1, 69#30, 8, 44#33, 8, 75#33, 28, 41#22, 28, 39#71, 18, 36#30, 5, 40#29, 44, 56#33, 38, 46#22, 3, 47#15, 4, 45#43, 23, 68#33, 23, 68#29, 44, 44#32, 33, 62" />
  <property name="SleeperVolumeGroup" value="GroupHospital,5,5,GroupHospital,5,5,GroupHospital,1,1,GroupSpecialInfected,3,3,ZomUtilityWorker,3,3,GroupHospital,5,5,GroupHospital,0,0,GroupHospital,2,2,GroupHospital,5,5,zombieFatCop,1,1,GroupHospital,5,5,animalZombieVulture,1,1,GroupBikerBar,5,5,GroupHospital,7,7,GroupSpecialInfected,2,2,GroupZomBadass,1,1,ZomUtilityWorker,3,3,GroupZomBadass,10,10,GroupHospital,0,0,GroupSpecialInfected,5,5,GroupGenericZombie,3,3,GroupHospital,3,3,GroupHospital,3,3,GroupHospital,10,10,zombieScreamerFeral,1,1,GroupHospital,4,4,GroupHospital,5,5,GroupHospital,4,4,GroupZomSoldier,5,5,GroupHospital,2,2,GroupHospital,2,2,GroupHospital,5,5,zombieUtilityWorkerFeralGroup,2,2,animalZombieVulture,1,1,GroupGenericZombie,0,0,animalZombieDog,3,3,zombieBikerFeral,1,1,GroupHospital,3,3,GroupHospital,0,0,GroupZomBadass,2,2,GroupZomBadass,1,1,ZomUtilityWorker,1,1,GroupHospital,1,2,GroupGenericZombie,5,5,ZomUtilityWorker,0,0,GroupGenericZombie,3,3,ZomUtilityWorker,1,1,ZomBusinessman,2,2,GroupHospital,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,True,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="DifficultyTier" value="5" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,1,0,2,0,0,0,0,3,0,0,3,0,0,7,0,0,10,10,0,0,0,0,0,6,0,0,0,5,1,0,9,2,3,4,4,5,6,7,0,0,8,2,0,0,9,0,0,0,10,8,0,0,7,7,10,10" />
  <property name="SleeperVolumeFlags" value="0,4,0,0,0,0,3,0,4,0,0,0,0,0,0,0,0,4,3,3,3,4,0,4,2,0,4,0,0,4,0,0,0,0,2,0,0,3,3,0,0,0,0,0,3,0,0,0,3,3,0,3,3,3,3,3,3" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="commercial" />
  <property name="PrefabSize" value="100, 64, 100" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # #5# # # # # # # # # # # #7#2#2# # # # # # # # # # # # # # # # #6#9# # # # # #8# # # #5#7# #5#5#9#9#7#7" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="54, 1, 1" />
  <property name="POIMarkerStart" value="41, 6, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="commercial" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_hospital_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="TriggerVolumeSize" value="10, 1, 10#1, 3, 2#20, 7, 21#6, 5, 13#19, 1, 21#17, 2, 16" />
  <property name="TriggerVolumeStart" value="31, 1, 43#74, 13, 43#15, 42, 39#16, 38, 47#11, 8, 60#30, 23, 50" />
  <property name="TriggerVolumeTriggers" value="5#6#7#7#8#9" />
  <property name="SVS56" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS55" value="sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1" />
  <property name="SVS54" value="sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1" />
  <property name="SVS53" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS52" value="sound sleeperspawnwood^spawn GroupHospital 1^waitalive 1^sound sleeperspawnwood^spawn GroupHospital 1^waitalive 0^sound sleeperspawnwood^spawn GroupHospital 1" />
  <property name="SVS51" value="sound elevator_ding4^spawn GroupHospital 1^waitalive 1^sound sleeperspawnmetal^spawn GroupHospital 1^waitalive 0^sound sleeperspawnmetal^spawn GroupHospital 1" />
  <property name="SVS49" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS48" value="sound sleeperspawnwood^spawn GroupHospital 2^waitalive 0^sound sleeperspawnwood^spawn GroupHospital 1^waitalive 0^sound sleeperspawnwood^spawn GroupHospital 1^waitalive 0^sound sleeperspawnwood^spawn GroupHospital 2" />
  <property name="SVS44" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS38" value="spawn GroupHospital 3^waitalive 1^spawn GroupHospital 2^waitalive 0^spawn GroupHospital 3^waitalive 1^spawn GroupHospital 2" />
  <property name="SVS18" value="sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieNurseFeralGroup 1^waitalive 0^sound sleeperspawnmetal^spawn zombieUtilityWorkerFeralGroup 1" />
  <property name="SVS6" value="sound elevator_ding4^spawn GroupHospital 1^waitalive 1^sound sleeperspawnmetal^spawn GroupHospital 1^waitalive 0^sound sleeperspawnmetal^spawn GroupHospital 1" />
  <property class="Stats">
    <property name="TotalVertices" value="3953684" />
    <property name="TotalTriangles" value="1486945" />
    <property class="BlockEntities">
      <property name="Vertices" value="3289455" />
      <property name="Triangles" value="1084409" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="616925" />
      <property name="Triangles" value="345542" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="15486" />
      <property name="Triangles" value="8522" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2568" />
      <property name="Triangles" value="1284" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="29250" />
      <property name="Triangles" value="47188" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="87, 8, 50" />
      <property name="1" value="87, 8, 51" />
      <property name="2" value="87, 8, 52" />
      <property name="3" value="87, 8, 53" />
      <property name="4" value="87, 8, 54" />
      <property name="5" value="86, 8, 55" />
      <property name="6" value="87, 8, 55" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="94, 7, 93" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="83, 13, 40" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="82, 8, 40" />
      <property name="1" value="82, 13, 47" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="82, 8, 45" />
    </property>
    <property class="POILight">
      <property name="0" value="82, 11, 51" />
      <property name="1" value="83, 8, 52" />
      <property name="2" value="82, 20, 55" />
      <property name="3" value="82, 13, 60" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="66, 1, 42" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="82, 8, 44" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="69, 9, 43" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="83, 13, 43" />
    </property>
    <property class="quest_feather">
      <property name="0" value="28, 18, 60" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="75, 23, 48" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="39, 2, 84" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="69, 1, 48" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="77, 8, 65" />
    </property>
    <property class="Rally">
      <property name="0" value="77, 8, 61" />
    </property>
  </property>
</prefab>