﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-4" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="gateway, nocheckpoint" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="12, 4, 16#29, 3, 10#6, 5, 5#11, 3, 6#27, 7, 27#5, 3, 13#15, 3, 12#6, 3, 13#3, 1, 3#4, 3, 2#8, 3, 3#2, 3, 1#2, 3, 2#2, 3, 2#2, 3, 1#6, 3, 5#5, 3, 14#8, 3, 7#13, 4, 19#3, 3, 3#9, 7, 11#5, 3, 4#6, 3, 7#5, 4, 13#6, 3, 10#16, 13, 5#13, 4, 5#9, 7, 7#9, 3, 6#3, 3, 11#15, 3, 25#7, 6, 2#1, 1, 1" />
  <property name="SleeperVolumeStart" value="17, 8, 13#8, 4, 19#5, 9, 25#6, 9, 43#19, 1, 32#50, 8, 41#3, 9, 31#3, 4, 41#2, 12, 54#49, 4, 22#44, 4, 19#44, 4, 14#47, 4, 14#49, 4, 14#44, 4, 13#45, 3, 45#36, 2, 38#30, 3, 48#24, 1, 32#15, 4, 55#49, 4, 25#43, 14, 25#37, 9, 20#44, 9, 15#31, 9, 18#11, 4, 17#45, 3, 52#48, 4, 30#7, 4, 43#36, 4, 14#3, 14, 27#48, 3, 57#27, 9, 28" />
  <property name="SleeperVolumeGroupId" value="0,8,2,0,3,3,0,0,0,1,1,1,1,1,1,3,3,3,3,3,0,0,0,0,0,0,4,4,0,8,9,4,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,5,5,zombieJanitor,1,1,GroupZomSoldier,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,zombieSteveCrawler,1,1,GroupSpecialInfected,1,1,GroupGenericZombie,2,2,GroupSpecialInfected,1,1,GroupZomBadass,2,2,GroupGenericZombie,1,1,GroupZomSoldier,1,1,GroupSpecialInfected,1,1,zombieMutated,1,1,zombieMoeFeral,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1,zombieJanitor,2,2,zombieUtilityWorkerFeral,3,3,GroupZomBadass,1,1,GroupGenericZombie,2,2,GroupSpecialInfected,1,1,GroupZomBadass,1,1,GroupZomBadass,1,1,GroupGenericZombie,0,0,zombieJanitorFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,False,True,True,True,False,True,True,True,True,True,True,True,True,True,True,True,True,False,True,True,True,True,True,False,True,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,True,False,True" />
  <property name="SleeperVolumeFlags" value="2,2,0,0,2,2,0,0,3,3,3,3,3,3,3,2,2,2,1,2,0,3,0,2,2,2,0,2,2,2,2,2,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #5#6#6#6#6#6#6# # # # # # #4# # # # # # # # # # #7" />
  <property name="POIMarkerSize" value="24, 13, 2#15, 13, 2" />
  <property name="POIMarkerStart" value="32, 3, -2#0, 3, -2" />
  <property name="POIMarkerGroup" value="driveway1,driveway" />
  <property name="POIMarkerTags" value="gateway#gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_11,part_driveway_gateway_12" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="TriggerVolumeSize" value="8, 3, 6" />
  <property name="TriggerVolumeStart" value="40, 4, 23" />
  <property name="TriggerVolumeTriggers" value="6" />
  <property name="SVS32" value="sound elevator_ding1" />
  <property class="Stats">
    <property name="TotalVertices" value="1906746" />
    <property name="TotalTriangles" value="780316" />
    <property class="BlockEntities">
      <property name="Vertices" value="1598173" />
      <property name="Triangles" value="591218" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="275973" />
      <property name="Triangles" value="161278" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="16384" />
      <property name="Triangles" value="8192" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5340" />
      <property name="Triangles" value="2748" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1336" />
      <property name="Triangles" value="668" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9540" />
      <property name="Triangles" value="16212" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="55, 4, 46" />
      <property name="1" value="53, 3, 53" />
      <property name="2" value="51, 3, 55" />
      <property name="3" value="57, 3, 55" />
    </property>
    <property class="POILight">
      <property name="0" value="52, 6, 47" />
      <property name="1" value="56, 6, 47" />
      <property name="2" value="47, 6, 48" />
      <property name="3" value="49, 4, 51" />
      <property name="4" value="56, 6, 51" />
      <property name="5" value="47, 6, 52" />
      <property name="6" value="56, 6, 52" />
      <property name="7" value="52, 6, 54" />
      <property name="8" value="56, 6, 54" />
      <property name="9" value="47, 6, 55" />
      <property name="10" value="51, 4, 58" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="51, 9, 48" />
      <property name="1" value="55, 3, 48" />
      <property name="2" value="57, 3, 49" />
      <property name="3" value="57, 4, 49" />
      <property name="4" value="50, 3, 51" />
      <property name="5" value="56, 3, 51" />
      <property name="6" value="54, 9, 52" />
      <property name="7" value="56, 3, 52" />
      <property name="8" value="55, 3, 55" />
      <property name="9" value="57, 3, 56" />
      <property name="10" value="57, 4, 56" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="7, 4, 15" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="46, 4, 23" />
      <property name="1" value="47, 4, 23" />
      <property name="2" value="46, 4, 25" />
      <property name="3" value="47, 4, 25" />
      <property name="4" value="46, 4, 26" />
      <property name="5" value="47, 4, 26" />
      <property name="6" value="46, 4, 28" />
      <property name="7" value="47, 4, 28" />
    </property>
    <property class="quest_wood">
      <property name="0" value="54, 5, 30" />
      <property name="1" value="54, 5, 33" />
      <property name="2" value="54, 5, 35" />
    </property>
    <property class="quest_feather">
      <property name="0" value="51, 8, 51" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="57, 3, 46" />
      <property name="1" value="49, 3, 48" />
      <property name="2" value="57, 3, 53" />
      <property name="3" value="49, 3, 55" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="30, 9, 16" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="51, 8, 45" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="53, 3, 51" />
      <property name="1" value="57, 3, 51" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="46, 5, 24" />
    </property>
    <property class="Rally">
      <property name="0" value="23, 4, 6" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="18, 15, 22" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="58, 4, 27" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="49, 4, 28" />
    </property>
  </property>
</prefab>