﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="10, 5, 10#12, 5, 7#15, 4, 7#12, 4, 12#5, 3, 4#3, 4, 3" />
  <property name="SleeperVolumeStart" value="8, 10, 5#7, 5, 9#8, 1, 15#7, 1, 4#3, 1, 15#15, 6, 9" />
  <property name="SleeperVolumeGroupId" value="1,0,0,0,0,1" />
  <property name="SleeperVolumeGroup" value="ZomBurnt,1,1,ZomBurnt,1,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="EditorGroups" value="burnt" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="352994" />
    <property name="TotalTriangles" value="179254" />
    <property class="BlockEntities">
      <property name="Vertices" value="270476" />
      <property name="Triangles" value="131665" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="76418" />
      <property name="Triangles" value="39783" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1554" />
      <property name="Triangles" value="1150" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="456" />
      <property name="Triangles" value="228" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4090" />
      <property name="Triangles" value="6428" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="5, 1, 7" />
      <property name="1" value="5, 1, 9" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 2, 16" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="9, 1, 28" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="11, 1, 27" />
      <property name="1" value="10, 2, 30" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="8, 1, 7" />
      <property name="1" value="15, 1, 20" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="9, 1, 27" />
      <property name="1" value="6, 3, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="9, 1, 21" />
      <property name="1" value="8, 1, 24" />
      <property name="2" value="12, 1, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="8, 2, 20" />
    </property>
    <property class="Rally">
      <property name="0" value="19, 1, 26" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="39, 1, 21" />
      <property name="1" value="39, 1, 27" />
    </property>
  </property>
</prefab>