﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="burnt" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="2, 4, 5#4, 4, 1#5, 4, 6#5, 4, 4#13, 4, 5#5, 3, 6#3, 6, 3#2, 4, 5#3, 4, 3#12, 4, 5#38, 2, 38#2, 3, 7#6, 4, 2#3, 4, 7#6, 5, 8" />
  <property name="SleeperVolumeStart" value="33, 3, 21#26, 8, 21#30, 8, 15#30, 8, 22#22, 13, 21#30, 13, 15#25, 13, 16#22, 8, 21#24, 8, 23#21, 3, 21#2, 0, 2#22, 3, 13#24, 2, 13#22, 2, 27#5, 0, 30" />
  <property name="SleeperVolumeGroupId" value="1,0,0,0,3,3,0,2,2,1,4,4,4,4,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupBikerBar,1,1,GroupGhostTown,1,1,ZomBurnt,3,3,GroupZomBadassOnly,2,2,GroupZomBadassOnly,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGhostTown,2,2,GroupBikerBar,10,10,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGhostTown,1,1,GroupZomBadassOnly,3,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="6, 13, 5" />
  <property name="POIMarkerStart" value="5, 0, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 25, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="484636" />
    <property name="TotalTriangles" value="220557" />
    <property class="BlockEntities">
      <property name="Vertices" value="378489" />
      <property name="Triangles" value="157218" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="92379" />
      <property name="Triangles" value="50771" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="3704" />
      <property name="Triangles" value="2412" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="5352" />
      <property name="Triangles" value="2676" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4712" />
      <property name="Triangles" value="7480" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="28, 11, 22" />
      <property name="1" value="24, 5, 23" />
      <property name="2" value="32, 11, 23" />
      <property name="3" value="23, 11, 24" />
      <property name="4" value="24, 5, 29" />
      <property name="5" value="28, 6, 30" />
      <property name="6" value="30, 4, 30" />
      <property name="7" value="30, 10, 30" />
      <property name="8" value="26, 8, 31" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 8, 23" />
      <property name="1" value="28, 3, 27" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 1, 5" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="29, 3, 21" />
      <property name="1" value="30, 8, 23" />
      <property name="2" value="26, 8, 24" />
      <property name="3" value="29, 3, 24" />
      <property name="4" value="27, 3, 26" />
      <property name="5" value="28, 8, 26" />
      <property name="6" value="25, 3, 29" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="29, 8, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="27, 1, 0" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="36, 1, 6" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="25, 9, 21" />
      <property name="1" value="30, 10, 21" />
      <property name="2" value="25, 5, 26" />
      <property name="3" value="30, 3, 27" />
      <property name="4" value="32, 1, 27" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="32, 8, 22" />
      <property name="1" value="34, 8, 23" />
      <property name="2" value="26, 8, 30" />
      <property name="3" value="29, 4, 32" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 9, 30" />
    </property>
  </property>
</prefab>