﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house new" />
  <property name="YOffset" value="-7" />
  <property name="SleeperVolumeSize" value="18, 4, 9#26, 11, 28" />
  <property name="SleeperVolumeStart" value="12, 1, 29#7, 3, 1" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_Zom_Utility_Worker,1,2" />
  <property name="SleeperIsLootVolume" value="True,False" />
  <property name="SleeperIsBossVolume" value="False,False" />
  <property name="DifficultyTier" value="0" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeFlags" value="0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="Tags" value="countryresidential" />
  <property name="POIMarkerSize" value="6, 13, 5" />
  <property name="POIMarkerStart" value="26, 6, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 17, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property class="Stats">
    <property name="TotalVertices" value="260948" />
    <property name="TotalTriangles" value="118040" />
    <property class="BlockEntities">
      <property name="Vertices" value="211216" />
      <property name="Triangles" value="84721" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="42450" />
      <property name="Triangles" value="21563" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="7282" />
      <property name="Triangles" value="11756" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 7, 15" />
    </property>
    <property class="POILight">
      <property name="0" value="13, 8, 30" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="15, 3, 26" />
    </property>
  </property>
</prefab>