﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="TraderArea" value="False" />
  <property name="EditorGroups" value="house new" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeSize" value="17, 6, 7#7, 5, 18#9, 3, 16#10, 6, 17#32, 5, 15#8, 5, 17" />
  <property name="SleeperVolumeStart" value="18, 0, 36#18, 1, 18#22, 7, 23#25, 0, 18#12, 2, 44#36, 2, 27" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="DifficultyTier" value="3" />
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="12, 13, 5" />
  <property name="POIMarkerStart" value="25, 1, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_05" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 13, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="576711" />
    <property name="TotalTriangles" value="274847" />
    <property class="BlockEntities">
      <property name="Vertices" value="501251" />
      <property name="Triangles" value="224573" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="65218" />
      <property name="Triangles" value="33734" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="208" />
      <property name="Triangles" value="104" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="384" />
      <property name="Triangles" value="192" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="9650" />
      <property name="Triangles" value="16244" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="49, 3, 37" />
    </property>
    <property class="POILight">
      <property name="0" value="34, 3, 32" />
      <property name="1" value="33, 6, 34" />
      <property name="2" value="31, 6, 37" />
      <property name="3" value="33, 6, 37" />
      <property name="4" value="34, 6, 39" />
      <property name="5" value="34, 6, 40" />
      <property name="6" value="34, 6, 41" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="30, 3, 33" />
      <property name="1" value="31, 3, 38" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="34, 3, 37" />
    </property>
    <property class="Rally">
      <property name="0" value="41, 3, 19" />
    </property>
  </property>
</prefab>