﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="SleeperVolumeSize" value="7, 4, 6#13, 4, 8#8, 3, 4#4, 4, 10#3, 4, 8#7, 6, 8#11, 1, 10#1, 1, 4#4, 1, 11" />
  <property name="SleeperVolumeStart" value="9, 2, 16#11, 2, 23#16, 2, 16#25, 2, 21#29, 2, 21#25, 1, 12#20, 7, 20#21, 7, 16#12, 7, 16" />
  <property name="SleeperVolumeGroupId" value="1,0,1,0,0,0,2,2,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,2,0,0,0,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="7, 13, 5" />
  <property name="POIMarkerStart" value="25, 0, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_04" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 1, 8" />
      <property name="1" value="37, 1, 12" />
      <property name="2" value="37, 1, 16" />
    </property>
    <property class="Rally">
      <property name="0" value="12, 1, 7" />
    </property>
    <property class="quest_wood">
      <property name="0" value="32, 1, 10" />
      <property name="1" value="33, 1, 10" />
      <property name="2" value="33, 1, 11" />
      <property name="3" value="33, 1, 12" />
      <property name="4" value="33, 1, 13" />
      <property name="5" value="33, 1, 14" />
      <property name="6" value="33, 1, 15" />
      <property name="7" value="33, 1, 16" />
      <property name="8" value="33, 1, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="29, 4, 22" />
      <property name="1" value="27, 8, 25" />
      <property name="2" value="30, 5, 25" />
      <property name="3" value="22, 7, 26" />
      <property name="4" value="25, 3, 26" />
      <property name="5" value="28, 2, 26" />
      <property name="6" value="21, 5, 27" />
      <property name="7" value="27, 5, 27" />
      <property name="8" value="22, 3, 28" />
      <property name="9" value="25, 2, 29" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 2, 23" />
      <property name="1" value="29, 2, 25" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="25, 2, 30" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="25, 1, 13" />
      <property name="1" value="29, 2, 14" />
      <property name="2" value="33, 1, 19" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 2, 22" />
      <property name="1" value="31, 3, 24" />
      <property name="2" value="23, 3, 26" />
      <property name="3" value="31, 3, 26" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="19, 2, 19" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="28, 3, 21" />
      <property name="1" value="28, 1, 30" />
      <property name="2" value="31, 2, 30" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="26, 2, 24" />
      <property name="1" value="21, 7, 27" />
      <property name="2" value="30, 3, 30" />
      <property name="3" value="31, 3, 30" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="21, 7, 26" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="413747" />
    <property name="TotalTriangles" value="158006" />
    <property class="BlockEntities">
      <property name="Vertices" value="355833" />
      <property name="Triangles" value="124180" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="53040" />
      <property name="Triangles" value="27374" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1112" />
      <property name="Triangles" value="724" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="72" />
      <property name="Triangles" value="36" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="3690" />
      <property name="Triangles" value="5692" />
    </property>
  </property>
</prefab>