﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, infested, " />
  <property name="Zoning" value="ResidentialNew, Residential" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-5" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="house new" />
  <property name="SleeperVolumeSize" value="12, 3, 3#5, 3, 7#8, 3, 3#4, 3, 3#7, 3, 5#18, 3, 14#6, 8, 5#6, 3, 4" />
  <property name="SleeperVolumeStart" value="17, 6, 17#16, 6, 12#17, 6, 20#17, 11, 17#16, 11, 12#18, 5, 26#22, 6, 12#16, 11, 21" />
  <property name="SleeperVolumeGroupId" value="0,0,0,2,3,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="True,False,False,True,True,True,True,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,True,False,False,False,True,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,0,0,2,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="6, 13, 5#42, 2, 1#1, 2, 29#1, 2, 29#1, 2, 2#1, 2, 2" />
  <property name="POIMarkerStart" value="10, 4, -5#0, 5, 42#-1, 5, 13#42, 5, 13#42, 5, 11#-1, 5, 11" />
  <property name="POIMarkerGroup" value="driveway,fence1,fence2,fence3,fence4,fence5" />
  <property name="POIMarkerTags" value="residential#residential#residential#residential#residential#residential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_06,part_fence_residential_back,part_fence_residential_side_02,part_fence_residential_side_02,part_fence_residential_connection_02,part_fence_residential_connection_01" />
  <property name="POIMarkerPartRotations" value="2,2,1,3,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1,1,1" />
  <property name="PrefabSize" value="42, 25, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="289493" />
    <property name="TotalTriangles" value="129035" />
    <property class="BlockEntities">
      <property name="Vertices" value="225697" />
      <property name="Triangles" value="89132" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="54034" />
      <property name="Triangles" value="28685" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="2624" />
      <property name="Triangles" value="1312" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1420" />
      <property name="Triangles" value="826" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5718" />
      <property name="Triangles" value="9080" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 5, 26" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="34, 6, 33" />
      <property name="1" value="36, 5, 33" />
      <property name="2" value="34, 5, 35" />
    </property>
    <property class="quest_wood">
      <property name="0" value="25, 7, 26" />
      <property name="1" value="27, 7, 26" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 9, 21" />
      <property name="1" value="22, 13, 21" />
      <property name="2" value="25, 11, 21" />
      <property name="3" value="22, 9, 24" />
      <property name="4" value="22, 12, 24" />
      <property name="5" value="26, 10, 24" />
      <property name="6" value="24, 8, 26" />
      <property name="7" value="34, 7, 34" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="38, 6, 9" />
    </property>
    <property class="quest_feather">
      <property name="0" value="16, 15, 14" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="25, 7, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 11, 21" />
      <property name="1" value="32, 5, 21" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="12, 5, 23" />
      <property name="1" value="17, 11, 24" />
    </property>
    <property class="quest_stone">
      <property name="0" value="16, 5, 27" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="15, 5, 36" />
    </property>
    <property class="Rally">
      <property name="0" value="32, 5, 17" />
    </property>
  </property>
</prefab>