﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Zoning" value="ResidentialNew" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-4" />
  <property name="EditorGroups" value="house new" />
  <property name="SleeperVolumeSize" value="5, 3, 5#17, 4, 16#7, 3, 8#9, 3, 8#7, 3, 1#3, 3, 4#2, 3, 2#5, 3, 3#22, 4, 14#9, 3, 11#5, 3, 3#6, 3, 4#3, 4, 2#12, 5, 5" />
  <property name="SleeperVolumeStart" value="22, 9, 25#2, 4, 26#12, 4, 16#21, 4, 7#25, 9, 17#28, 9, 22#25, 9, 21#22, 9, 22#19, 4, 28#20, 4, 15#21, 9, 13#18, 9, 15#27, 9, 15#15, 9, 27" />
  <property name="SleeperVolumeGroupId" value="9,10,0,0,12,0,9,9,10,0,11,11,12,9" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,2,3,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,True,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,0,0,2,0,2,2,0,0,2,0,2,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="15, 13, 5#42, 2, 1#1, 2, 26#1, 2, 29#1, 2, 2" />
  <property name="POIMarkerStart" value="16, 3, -5#0, 4, 42#-1, 4, 16#42, 4, 13#42, 4, 11" />
  <property name="POIMarkerGroup" value="driveway,fence1,fence2,fence3,fence5" />
  <property name="POIMarkerTags" value="residential#residential#residential#residential#residential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_07,part_fence_residential_back,part_fence_residential_side_01,part_fence_residential_side_02,part_fence_residential_connection_02" />
  <property name="POIMarkerPartRotations" value="2,2,1,3,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1,1" />
  <property name="PrefabSize" value="42, 17, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="465484" />
    <property name="TotalTriangles" value="169388" />
    <property class="BlockEntities">
      <property name="Vertices" value="384443" />
      <property name="Triangles" value="119262" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="69383" />
      <property name="Triangles" value="38354" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="5120" />
      <property name="Triangles" value="2560" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1154" />
      <property name="Triangles" value="752" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="168" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5216" />
      <property name="Triangles" value="8376" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="28, 4, 25" />
      <property name="1" value="22, 15, 27" />
      <property name="2" value="29, 3, 29" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 3, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="28, 10, 21" />
      <property name="1" value="29, 10, 21" />
      <property name="2" value="28, 4, 23" />
      <property name="3" value="29, 5, 23" />
      <property name="4" value="29, 9, 23" />
      <property name="5" value="27, 5, 25" />
      <property name="6" value="22, 14, 27" />
      <property name="7" value="22, 9, 24" />
    </property>
    <property class="quest_wood">
      <property name="0" value="34, 4, 37" />
      <property name="1" value="30, 4, 39" />
      <property name="2" value="24, 4, 41" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="7, 4, 7" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="18, 4, 16" />
      <property name="1" value="14, 4, 17" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="25, 10, 21" />
      <property name="1" value="26, 4, 21" />
      <property name="2" value="26, 10, 21" />
      <property name="3" value="22, 15, 23" />
      <property name="4" value="26, 9, 23" />
      <property name="5" value="22, 4, 29" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="27, 9, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="20, 2, 38" />
    </property>
    <property class="Rally">
      <property name="0" value="28, 4, 2" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="31, 9, 24" />
    </property>
  </property>
</prefab>