﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Zoning" value="ResidentialNew, Residential" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-5" />
  <property name="SleeperVolumeSize" value="8, 3, 3#9, 5, 8#1, 2, 1#2, 3, 8#3, 3, 2#3, 3, 2#7, 3, 9#9, 3, 9#3, 3, 4#1, 3, 2#5, 3, 3#2, 2, 1#2, 2, 1#2, 3, 1#10, 3, 6#4, 2, 7#3, 2, 10#2, 2, 1#10, 3, 8#3, 3, 6#15, 3, 13#5, 3, 1#4, 3, 3#1, 3, 2" />
  <property name="SleeperVolumeStart" value="5, 5, 18#5, 5, 8#12, 5, 21#11, 10, 16#9, 5, 22#5, 5, 21#5, 5, 25#31, 5, 31#19, 5, 14#10, 5, 22#14, 5, 15#16, 6, 27#16, 6, 27#16, 5, 27#14, 10, 18#17, 10, 24#6, 10, 19#12, 10, 25#14, 5, 28#21, 5, 14#25, 5, 16#25, 5, 30#14, 5, 37#13, 5, 22" />
  <property name="SleeperVolumeGroupId" value="1,2,2,3,3,1,5,6,8,8,9,8,2,9,10,10,11,11,18,8,6,18,5,9" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupZomBadass,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupZomBadass,1,1,GroupZomBadass,0,0,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,False,True,True,True,True,True,True,True,True,True,True,True,True,True,True,False,True,True,True,True,True,True" />
  <property name="SleeperIsBossVolume" value="False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,2,2,0,2,2,2,2,2" />
  <property name="EditorGroups" value="house new" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="15, 13, 5" />
  <property name="POIMarkerStart" value="4, 4, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 16, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="477872" />
    <property name="TotalTriangles" value="193985" />
    <property class="BlockEntities">
      <property name="Vertices" value="376751" />
      <property name="Triangles" value="133861" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="88153" />
      <property name="Triangles" value="46790" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="4928" />
      <property name="Triangles" value="2464" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2148" />
      <property name="Triangles" value="1430" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5892" />
      <property name="Triangles" value="9440" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="37, 5, 38" />
      <property name="1" value="37, 5, 39" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 5, 28" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="22, 6, 22" />
      <property name="1" value="23, 5, 22" />
      <property name="2" value="34, 5, 28" />
      <property name="3" value="31, 5, 33" />
    </property>
    <property class="quest_wood">
      <property name="0" value="5, 5, 40" />
      <property name="1" value="10, 5, 40" />
    </property>
    <property class="POILight">
      <property name="0" value="38, 8, 39" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 5, 24" />
      <property name="1" value="35, 5, 30" />
      <property name="2" value="24, 5, 32" />
      <property name="3" value="30, 5, 33" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="22, 5, 25" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="17, 10, 29" />
    </property>
    <property class="Rally">
      <property name="0" value="7, 5, 37" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="37, 5, 10" />
    </property>
  </property>
</prefab>