﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-6" />
  <property name="Zoning" value="Residential, ResidentialNew" />
  <property name="SleeperVolumeSize" value="3, 3, 13#6, 3, 5#5, 3, 4#4, 3, 2#1, 7, 4#7, 3, 4#6, 5, 11#5, 3, 9#9, 3, 7#4, 6, 6#4, 3, 7#10, 3, 4#7, 3, 4#5, 3, 3#4, 3, 1#3, 4, 1#3, 8, 3#13, 3, 14" />
  <property name="SleeperVolumeStart" value="31, 2, 13#24, 2, 20#13, 2, 19#12, 1, 32#24, 12, 17#11, 1, 27#4, 6, 15#30, 12, 12#26, 7, 14#20, 12, 12#19, 2, 13#25, 12, 21#20, 7, 21#12, 7, 19#19, 2, 21#25, 11, 17#25, 7, 12#2, 6, 27" />
  <property name="SleeperVolumeGroupId" value="1,2,3,3,4,9,0,11,0,10,0,0,0,0,9,10,11,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,5,5,GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupZomBadass,0,0,GroupZomBadass,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupZomBadass,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="2,2,0,2,2,0,2,0,2,2,2,0,2,2,2,2,2,2" />
  <property name="Tags" value="residential" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="EditorGroups" value="house new" />
  <property name="POIMarkerSize" value="7, 13, 5" />
  <property name="POIMarkerStart" value="4, 5, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_09" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="challenge_mech_parts">
      <property name="0" value="21, 12, 24" />
      <property name="1" value="28, 12, 25" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="21, 13, 21" />
      <property name="1" value="21, 8, 22" />
      <property name="2" value="22, 12, 23" />
      <property name="3" value="29, 2, 23" />
      <property name="4" value="32, 8, 23" />
      <property name="5" value="23, 12, 25" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="39, 6, 24" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 6, 38" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="21, 12, 21" />
      <property name="1" value="28, 8, 21" />
      <property name="2" value="31, 1, 22" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="25, 7, 21" />
      <property name="1" value="32, 12, 22" />
      <property name="2" value="32, 12, 25" />
      <property name="3" value="33, 12, 25" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="31, 12, 24" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="22, 6, 2" />
      <property name="1" value="30, 6, 2" />
    </property>
    <property class="quest_feather">
      <property name="0" value="21, 17, 16" />
    </property>
    <property class="Rally">
      <property name="0" value="21, 6, 35" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="525001" />
    <property name="TotalTriangles" value="224390" />
    <property class="BlockEntities">
      <property name="Vertices" value="386140" />
      <property name="Triangles" value="138865" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="129143" />
      <property name="Triangles" value="73083" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="1344" />
      <property name="Triangles" value="672" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1866" />
      <property name="Triangles" value="1202" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="6508" />
      <property name="Triangles" value="10568" />
    </property>
  </property>
</prefab>