﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="DuplicateRepeatDistance" value="10000" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="100, 33, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-10" />
  <property name="POIMarkerSize" value="13, 13, 3" />
  <property name="POIMarkerStart" value="47, 9, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="rural" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TriggerVolumeSize" value="1, 3, 3" />
  <property name="TriggerVolumeStart" value="52, 3, 39" />
  <property name="TriggerVolumeTriggers" value="5" />
  <property name="SleeperVolumeSize" value="3, 2, 3#9, 3, 13#8, 3, 4#13, 3, 10#9, 4, 11#7, 3, 9#4, 3, 7#5, 3, 6#2, 3, 4#6, 3, 6#27, 3, 18#4, 3, 3#2, 3, 3#4, 3, 3#52, 4, 19#10, 3, 11#10, 3, 12#3, 3, 4#2, 4, 6#5, 3, 11#5, 3, 9#2, 3, 4#8, 3, 6#3, 3, 11#2, 3, 3#4, 3, 1#4, 3, 1#1, 3, 2#3, 4, 13#9, 5, 13#11, 3, 7#8, 3, 4#3, 3, 3#5, 3, 3#17, 4, 30#23, 10, 11#4, 3, 5#1, 3, 3#5, 3, 5#4, 3, 1#1, 3, 2#8, 5, 16#15, 4, 9#4, 2, 5#2, 3, 2#1, 2, 1#3, 3, 3#1, 3, 1" />
  <property name="SleeperVolumeStart" value="38, 12, 30#70, 8, 39#55, 12, 42#48, 12, 32#46, 11, 47#33, 11, 37#30, 11, 46#33, 11, 53#35, 11, 49#38, 11, 50#26, 11, 61#56, 22, 50#55, 17, 45#50, 27, 48#26, 13, 79#50, 17, 33#34, 16, 39#39, 22, 45#47, 17, 38#33, 22, 36#40, 22, 34#52, 22, 47#55, 22, 43#42, 2, 51#44, 3, 31#39, 2, 56#39, 2, 55#43, 2, 49#50, 3, 34#41, 2, 34#47, 22, 35#47, 22, 36#55, 27, 41#58, 3, 39#51, 17, 52#6, 12, 50#41, 6, 40#47, 3, 24#42, 11, 40#39, 2, 54#44, 3, 29#24, 16, 34#59, 13, 70#51, 8, 38#58, 27, 41#59, 3, 40#53, 17, 69#51, 3, 40" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,1,1,0,0,0,0,0,9,0,3,3,3,0,0,0,0,5,5,5,5,5,5,5,6,6,0,0,9,9,5,0,0,5,5,9,9,5,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombieWightFeral,1,1,zombieUtilityWorker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieUtilityWorkerFeral,1,1,zombiePartyGirl,1,1,GroupGenericZombie,0,0,GroupNightClub,2,2,GroupGenericZombie,3,3,GroupZomSoldier,2,2,zombieWightFeral,1,1,GroupGenericZombie,2,2,zombieSoldier,4,4,zombieBusinessManFeral,2,2,GroupGenericZombie,2,2,GroupSpecialInfected,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupSpecialInfected,1,1,zombiePartyGirlFeral,1,1,zombieSoldier,1,1,GroupSpecialInfected,2,2,zombieSoldierFeral,1,1,zombiePartyGirl,1,1,ZomBusinessman,1,1,zombiePartyGirlFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieSoldier,1,1,GroupGenericZombie,0,0,zombieSoldierFeral,3,3,zombieFatCop,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,1,1,zombieWightFeral,1,1,zombieYo,1,1,zombieNurseFeral,1,1,zombiePartyGirlFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,1,1,zombieDemolition,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,True,True,True,True,True,False,True,False,True,True,True,True,True,True,True,True,True,False,True,False,True,True,True,True,True,True,True,False,False,True,False,False,True,False,False,True,False,True,True,True,False,False,True,True,False,False,False" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0,0,0,0,2,2,2,2,2,3,3,3,2,0,2,2,2,0,2,2,2,2,2,0,2,2,0,2,0,2,3,3,2,2,2,3,2,2,2,2,2,1,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value="8# # # # # # # # # # #6#14#6# # # # # # # # # # # # # # # # # # #9#1# # # #8# # # # # # #14#1#6#5" />
  <property name="EditorGroups" value="house new" />
  <property name="SVS47" value="sound light_bay1" />
  <property name="SVS46" value="sleep 0.5^sound explosion_buzzer1^sleep 1^trigger 13^sleep 0.2^trigger 14" />
  <property name="SVS45" value="sleep 1^sound elevator_ding4^sleep 0.5^trigger 12^sleep 2^trigger 10^sound explosion_buzzer1^sleep 1^trigger 11" />
  <property class="Stats">
    <property name="TotalVertices" value="2084092" />
    <property name="TotalTriangles" value="932426" />
    <property class="BlockEntities">
      <property name="Vertices" value="1615585" />
      <property name="Triangles" value="622461" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="393667" />
      <property name="Triangles" value="228481" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="24320" />
      <property name="Triangles" value="12160" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="7884" />
      <property name="Triangles" value="4028" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2648" />
      <property name="Triangles" value="1324" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="39988" />
      <property name="Triangles" value="63972" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="95, 10, 95" />
    </property>
    <property class="quest_wood">
      <property name="0" value="88, 10, 51" />
    </property>
    <property class="POILight">
      <property name="0" value="88, 14, 52" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="82, 13, 73" />
      <property name="1" value="82, 13, 76" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="66, 13, 44" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="68, 10, 46" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="51, 18, 50" />
      <property name="1" value="51, 2, 55" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="96, 10, 74" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="42, 12, 35" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="59, 13, 45" />
      <property name="1" value="51, 2, 49" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="51, 14, 88" />
    </property>
    <property class="quest_feather">
      <property name="0" value="61, 27, 34" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="51, 13, 84" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="58, 22, 47" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="57, 12, 26" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="77, 13, 88" />
    </property>
    <property class="Rally">
      <property name="0" value="97, 10, 43" />
    </property>
  </property>
</prefab>