﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="DuplicateRepeatDistance" value="10000" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="PrefabSize" value="42, 22, 42" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="house new" />
  <property name="SleeperVolumeSize" value="7, 5, 10#7, 5, 6#7, 4, 7#9, 5, 6#8, 5, 8#14, 5, 8#7, 5, 10#2, 4, 2#3, 5, 6" />
  <property name="SleeperVolumeStart" value="11, 2, 14#11, 2, 31#11, 2, 24#22, 2, 31#22, 2, 23#23, 2, 15#23, 2, 5#31, 2, 24#18, 2, 31" />
  <property name="SleeperVolumeGroupId" value="1,1,1,0,0,2,2,2,1" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
  <property name="QuestTags" value="clear, fetch" />
  <property name="POIMarkerSize" value="9, 13, 5" />
  <property name="POIMarkerStart" value="14, 1, -5" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_11" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="residential" />
  <property class="Stats">
    <property name="TotalVertices" value="357314" />
    <property name="TotalTriangles" value="156055" />
    <property class="BlockEntities">
      <property name="Vertices" value="275777" />
      <property name="Triangles" value="105480" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="71105" />
      <property name="Triangles" value="39341" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="1408" />
      <property name="Triangles" value="704" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="4004" />
      <property name="Triangles" value="2562" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5020" />
      <property name="Triangles" value="7968" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_stone_boulder">
      <property name="0" value="7, 2, 6" />
    </property>
    <property class="quest_wood">
      <property name="0" value="22, 3, 31" />
      <property name="1" value="30, 3, 31" />
      <property name="2" value="22, 3, 36" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="23, 2, 3" />
      <property name="1" value="29, 2, 3" />
    </property>
    <property class="POILight">
      <property name="0" value="28, 4, 21" />
      <property name="1" value="34, 3, 21" />
      <property name="2" value="21, 3, 22" />
      <property name="3" value="26, 6, 23" />
      <property name="4" value="22, 3, 24" />
      <property name="5" value="32, 4, 25" />
      <property name="6" value="26, 5, 26" />
      <property name="7" value="24, 2, 31" />
      <property name="8" value="24, 3, 31" />
      <property name="9" value="25, 4, 34" />
      <property name="10" value="26, 4, 34" />
      <property name="11" value="27, 4, 34" />
      <property name="12" value="25, 4, 35" />
      <property name="13" value="26, 4, 35" />
      <property name="14" value="27, 4, 35" />
    </property>
    <property class="Rally">
      <property name="0" value="18, 2, 8" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="32, 2, 23" />
      <property name="1" value="30, 2, 25" />
      <property name="2" value="26, 2, 30" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="32, 2, 24" />
      <property name="1" value="23, 2, 26" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="34, 2, 21" />
      <property name="1" value="36, 3, 21" />
      <property name="2" value="34, 3, 22" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="21, 2, 16" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="23, 2, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="29, 4, 21" />
      <property name="1" value="35, 2, 22" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="27, 3, 26" />
    </property>
  </property>
</prefab>