﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 23, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="6, 3, 13#19, 3, 4#10, 3, 10#15, 3, 6#7, 3, 5#9, 3, 5#11, 3, 4#5, 3, 8#6, 3, 11#4, 8, 11#16, 6, 9#9, 3, 10#3, 2, 4#4, 4, 14#3, 1, 6#2, 2, 2" />
  <property name="SleeperVolumeStart" value="32, 2, 25#16, 8, 33#18, 13, 31#19, 8, 44#23, 3, 27#14, 3, 27#14, 3, 32#14, 8, 40#32, 8, 33#21, 8, 24#18, 12, 41#26, 13, 31#29, 17, 34#35, 13, 29#19, 17, 33#14, 3, 45" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1,0,0,0,0,2,2,2,2,2,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupNightClub,2,2,ZomLumberJack,1,1,GroupGenericZombie,2,2,ZomBusinessman,1,1,GroupGenericZombie,2,2,zombieFemaleFat,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,ZomSpiderOnly,2,2,GroupGenericZombie,1,1,ZomSpiderOnly,2,2,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,True,True,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,True,False,False,False,False,False,False,False,True,False,False,True,False,True" />
  <property name="SleeperVolumeFlags" value="0,3,3,3,0,0,2,0,0,0,2,2,2,2,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" #2#2#2# # # # # # # # # # # #4" />
  <property name="TriggerVolumeSize" value="12, 3, 8#22, 5, 19" />
  <property name="TriggerVolumeStart" value="20, 3, 36#14, 8, 31" />
  <property name="TriggerVolumeTriggers" value="2#2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="9, 13, 3" />
  <property name="POIMarkerStart" value="30, 1, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_10" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="49, 2, 8" />
      <property name="1" value="47, 2, 10" />
      <property name="2" value="51, 2, 10" />
      <property name="3" value="49, 2, 12" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="52, 3, 49" />
    </property>
    <property class="POILight">
      <property name="0" value="31, 10, 46" />
      <property name="1" value="34, 11, 46" />
      <property name="2" value="35, 6, 46" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="30, 13, 36" />
      <property name="1" value="34, 8, 38" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="32, 3, 34" />
      <property name="1" value="33, 2, 34" />
      <property name="2" value="37, 8, 39" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="33, 4, 46" />
      <property name="1" value="35, 3, 47" />
      <property name="2" value="36, 3, 47" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="32, 8, 32" />
      <property name="1" value="35, 8, 34" />
      <property name="2" value="35, 3, 38" />
      <property name="3" value="33, 8, 40" />
      <property name="4" value="35, 8, 42" />
      <property name="5" value="34, 3, 44" />
      <property name="6" value="32, 8, 45" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 3, 28" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 4, 46" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="36, 8, 28" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="37, 8, 46" />
      <property name="1" value="37, 8, 47" />
    </property>
    <property class="Rally">
      <property name="0" value="32, 2, 14" />
    </property>
    <property class="quest_feather">
      <property name="0" value="31, 13, 43" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="911105" />
    <property name="TotalTriangles" value="342959" />
    <property class="BlockEntities">
      <property name="Vertices" value="780141" />
      <property name="Triangles" value="260024" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="118668" />
      <property name="Triangles" value="65445" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1926" />
      <property name="Triangles" value="1218" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="984" />
      <property name="Triangles" value="492" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9386" />
      <property name="Triangles" value="15780" />
    </property>
  </property>
</prefab>