﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="DuplicateRepeatDistance" value="10000" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-16" />
  <property name="EditorGroups" value="house new" />
  <property name="Tags" value="rural" />
  <property name="SleeperVolumeSize" value="10, 3, 6#5, 3, 5#2, 7, 4#3, 2, 3#6, 3, 4#2, 3, 4#2, 3, 3#12, 4, 3#4, 3, 5#2, 3, 5#11, 4, 8#10, 3, 7#9, 3, 5#8, 6, 7#6, 3, 5#5, 12, 5#6, 3, 6#5, 3, 5#4, 5, 4#4, 5, 4#10, 3, 5#3, 7, 4#4, 3, 1#10, 3, 6#2, 3, 1#9, 3, 9#5, 6, 3#7, 7, 8#4, 3, 2#2, 3, 2#1, 2, 9#7, 5, 5#5, 3, 5#4, 3, 5#5, 3, 2#8, 3, 2#1, 3, 3#5, 3, 7#4, 3, 3#2, 4, 5#1, 3, 2#4, 3, 5#6, 3, 2#4, 3, 10#2, 3, 2#8, 5, 3#17, 3, 5#1, 3, 3#6, 3, 5#2, 3, 1#1, 3, 2#2, 3, 1#2, 3, 1#2, 3, 1#6, 3, 1#4, 3, 6#11, 3, 5#8, 5, 2#3, 3, 2#4, 3, 12#4, 3, 9#6, 3, 2#5, 5, 6#3, 3, 5#1, 3, 3#2, 3, 1#3, 4, 2#1, 2, 3#24, 5, 22#9, 5, 21#10, 6, 21#13, 4, 13#1, 1, 1#6, 3, 3#8, 3, 5#1, 1, 1#1, 1, 1#2, 4, 9#3, 2, 1#5, 3, 4" />
  <property name="SleeperVolumeStart" value="33, 21, 21#47, 7, 18#46, 3, 10#33, 8, 32#32, 8, 14#38, 9, 24#31, 3, 19#13, 3, 45#28, 3, 45#10, 3, 34#34, 15, 25#24, 11, 18#23, 21, 21#28, 21, 27#23, 11, 27#40, 15, 27#26, 16, 29#47, 7, 24#37, 3, 10#48, 5, 10#13, 3, 45#42, 3, 10#27, 3, 21#21, 16, 28#38, 3, 39#41, 3, 34#32, 3, 37#43, 3, 42#21, 7, 11#23, 3, 19#17, 7, 22#21, 3, 34#18, 3, 37#32, 3, 30#31, 3, 26#26, 3, 28#11, 3, 40#32, 3, 43#28, 3, 43#26, 3, 43#25, 3, 48#12, 3, 34#10, 3, 27#27, 8, 39#33, 8, 41#11, 8, 47#18, 8, 44#15, 3, 40#10, 3, 40#33, 3, 25#33, 3, 19#38, 3, 38#38, 3, 37#12, 7, 29#10, 3, 31#30, 16, 21#15, 3, 9#42, 5, 9#37, 9, 11#10, 8, 17#13, 8, 20#13, 8, 16#24, 8, 17#19, 8, 25#16, 8, 23#19, 11, 21#21, 6, 31#18, 5, 42#34, 12, 36#24, 14, 37#14, 16, 37#3, 16, 45#29, 6, 28#37, 9, 37#42, 1, 10#35, 6, 23#48, 10, 23#47, 1, 19#49, 9, 31#32, 3, 39" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,9,9,15,0,101,20,0,0,0,0,0,18,18,0,0,0,29,0,15,1,0,0,291,0,0,38,38,0,0,0,15,15,104,101,101,101,101,20,20,103,103,103,103,104,104,15,15,0,0,106,106,0,109,0,6,110,110,111,111,111,111,111,0,0,0,126,126,0,0,0,0,0,0,0,0,291" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,zombieMutatedRadiated,0,0,zombieMoe,0,0,zombieMaleHazmatFeral,0,0,zombieMaleHazmat,2,2,GroupGenericZombie,0,0,zombieNurse,2,2,zombieLab,1,1,zombieMaleHazmat,2,2,zombieMaleHazmat,1,1,zombiePartyGirl,2,2,zombieBusinessManFeral,2,2,zombieBusinessManFeral,1,1,zombiePartyGirl,2,2,zombieSoldier,1,1,zombieMaleHazmat,1,1,GroupGenericZombie,0,0,zombieWightRadiated,0,0,zombieSoldier,0,0,zombieSoldierFeral,0,0,GroupHospital,4,4,zombieFatHawaiian,0,0,zombieLab,2,2,zombieLab,1,1,zombieMaleHazmat,1,1,zombieLabFeral,2,2,GroupGenericZombie,2,2,GroupLabWorker,3,3,zombieUtilityWorkerFeral,3,3,zombieWightFeral,1,1,GroupSpecialInfected,1,1,GroupZomBadass,2,2,zombieUtilityWorkerFeral,1,1,ZomUtilityWorker,3,3,zombieMaleHazmat,2,2,GroupGenericZombie,0,0,zombieNurseFeral,1,1,zombieSoldierFeral,2,2,zombieFatCop,1,1,GroupGenericZombie,0,0,zombieYo,1,1,zombieSoldier,2,2,GroupGenericZombie,0,0,GroupGenericZombie,3,3,zombieBiker,1,1,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,zombieDarlene,1,1,GroupGenericZombie,0,0,zombieLabFeral,1,1,zombieNurseFeral,1,1,zombieNurseFeral,1,1,zombieLab,1,1,zombieSoldierFeral,1,1,GroupGenericZombie,0,0,zombieYo,1,1,zombieFatCop,1,1,zombieMaleHazmat,0,0,GroupGenericZombie,0,0,zombieLabFeral,2,2,GroupGenericZombie,0,0,zombieJanitor,1,1,zombieLab,1,1,zombieBusinessManFeral,1,1,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,1,1,zombieSoldierFeral,1,1,zombieSoldierFeral,1,1,GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieJanitorFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,False,True,True,True,True,True,True,False,True,True,True,False,True,True,False,True,False,True,False,True,False,True,False,True,True,True,False,True,True,True,False,True,False,True,True,False,False,True,False,False,True,True,True,True,False,True,True,False,False,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,True,False,False,True,True,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,3,3,3,1,2,3,2,0,2,2,2,2,2,2,2,2,3,3,3,0,3,3,2,3,2,2,2,3,3,3,0,2,2,1,2,2,2,0,2,1,2,2,2,2,2,0,2,2,1,3,3,3,1,2,0,2,3,2,2,0,3,3,3,2,1,3,3,0,2,0,2,3,3,3,3,3,3,3,2" />
  <property name="PrefabSize" value="60, 35, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" #26#14#34# # #16# # # # # # # # # # #27#14#14# #14#16# #11# # # #8#13#13# # # # # # # # # # # # # # # # # # # #16#11#11# # # # #14# # # #17#17#17# # #10#18# # # # #10#14#14#5#14#14#32# " />
  <property name="TriggerVolumeSize" value="2, 3, 3#9, 3, 4#6, 3, 5#3, 3, 4#12, 4, 12#9, 3, 10#8, 3, 2#2, 3, 4#2, 3, 2" />
  <property name="TriggerVolumeStart" value="38, 9, 30#41, 3, 37#21, 3, 13#17, 3, 19#36, 3, 18#25, 3, 19#18, 8, 15#24, 5, 44#38, 9, 25" />
  <property name="TriggerVolumeTriggers" value="9#11#12#13#14#16#17#18#34" />
  <property name="POIMarkerSize" value="9, 13, 3#16, 13, 3" />
  <property name="POIMarkerStart" value="47, 15, -3#3, 15, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_10,part_driveway_rural_18" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="SVS78" value="sleep 1^spawn zombieMaleHazmatFeral 1^waitalive 0^spawn zombieMaleHazmatFeral 1" />
  <property name="SVS77" value="sleep 1^spawn GroupAllFeral 3" />
  <property name="SVS76" value="sleep 30^sound explosion_buzzer1^sleep 1^trigger 26^trigger 27^sleep 0.5^trigger 28^sleep 0.5^trigger 29^" />
  <property name="SVS75" value="sleep 1^sound explosion_buzzer1^trigger 24^sleep 1^trigger 25^sleep 3^trigger 33" />
  <property name="SVS74" value="spawn GroupGenericZombie 3^" />
  <property name="SVS73" value="sleep 5^spawn zombieUtilityWorker 2^waitalive 0^spawn zombieUtilityWorkerFeral 2" />
  <property name="SVS72" value="sound explosion_buzzer1" />
  <property name="SVS57" value="sleep 1^spawn zombieMaleHazmat 2" />
  <property name="SVS21" value="sleep 10^trigger 30^sleep 0.5^spawn zombieFatHawaiian 1^waitalive 0^spawn zombieBoe 1^waitalive 0^spawn zombieMoe 1" />
  <property name="SVS19" value="sleep 5^spawn zombieSoldierFeral 1^waitalive 0^spawn zombieMaleHazmat 1" />
  <property name="SVS18" value="sleep 1^spawn zombieSoldier 3" />
  <property name="SVS17" value="spawn zombieWightRadiated 1^waitalive 0^trigger 32" />
  <property name="SVS3" value="spawn zombieMaleHazmatFeral 1" />
  <property name="SVS2" value="sleep 12^trigger 31^sleep 0.5^spawn zombieMoe 1^waitalive 0^spawn zombieFatHawaiian 1" />
  <property name="SVS1" value="spawn zombieMutatedRadiated 1" />
  <property class="Stats">
    <property name="TotalVertices" value="1895144" />
    <property name="TotalTriangles" value="771804" />
    <property class="BlockEntities">
      <property name="Vertices" value="1466512" />
      <property name="Triangles" value="492315" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="393912" />
      <property name="Triangles" value="238563" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="6976" />
      <property name="Triangles" value="3488" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5992" />
      <property name="Triangles" value="3106" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="928" />
      <property name="Triangles" value="464" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="20824" />
      <property name="Triangles" value="33868" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="47, 15, 32" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 6, 47" />
      <property name="1" value="48, 6, 47" />
      <property name="2" value="47, 4, 48" />
      <property name="3" value="46, 6, 49" />
      <property name="4" value="46, 14, 52" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="49, 16, 56" />
      <property name="1" value="55, 16, 56" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="45, 2, 30" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="48, 4, 49" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="46, 3, 46" />
      <property name="1" value="55, 16, 51" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="8, 16, 23" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="53, 16, 23" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="47, 3, 35" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="46, 4, 38" />
    </property>
    <property class="quest_feather">
      <property name="0" value="13, 22, 38" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 11, 33" />
      <property name="1" value="44, 4, 38" />
      <property name="2" value="34, 3, 40" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="19, 8, 49" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="30, 3, 11" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="32, 14, 56" />
    </property>
    <property class="Rally">
      <property name="0" value="54, 16, 20" />
    </property>
  </property>
</prefab>